|Developer||People Can Fly|
|Genre||Third Person Shooter, Looter Shooter|
|Platforms||PC (Reviewed), PlayStation 4, PlayStation 5, Xbox Series X|S|
|Release Date||June 30, 2022|
From the moment I set down last year’s Outriders with my platinum trophy, I began to yearn for more of what the team at People Can Fly had to offer. The gameplay of a cover-based shooter like Gears of War mixed with progression, superpowers, and loot mechanics made for a satisfying dopamine drip I spent a year trying to find again. With the release of Worldslayers, the story of our hero gets an excellent expansion, and the heavy focus on end-game content ensures I’ll have plenty to do for a while.
Spiritual Content: There are characters with superhuman abilities and a mystical race of indigenous people. One character refers to people with superhuman powers as “gods.”
Violence: Worldslayer’s core gunplay mechanics are reminiscent of Gears of War. There is a substantial amount of violence with gore. This game certainly earns its Mature rating.
Sexual Content: There is no sexual content in Worldslayer.
Drugs and Alcohol: While I don’t personally recall any drugs or alcohol in Worldslayer, it would not be out of character for a world in such a despondent state and it would fit the tone, too.
Language/Crude Humor: There is an exorbitant amount of harsh foul language in Worldslayer. The use of words like F**k is fairly liberal.
Humanity is in a terrible situation. They’ve fled a dying Earth to find the world of Enoch, a planet that promised to be paradise. While it could sustain life, Enoch quickly proved itself inhospitable, driving people into a Mad Max-like dog-eat-dog world where only the strong survive, only now some of those people have superhuman abilities too.
After the events of the base game, which is included in the Worldslayer package for newcomers, infighting continued. Now, as the planet continues to descend toward its own cataclysm, our hero and his community fight for peace, both from the terrors of the planet itself and from insurgents led by Ereshkigal, their superhuman commander.
While the base game felt like a meandering path from start to finish with its sidequests and exploring, the narrative of Worldslayer feels like a sprint. Once you begin the ride, there’s no getting off until it wraps up. While I appreciate their focus on storytelling, I do miss the occasional narrative breaks a hunt or bounty could provide before. Worldslayer tells a fun story that keeps the action moving. Unfortunately, our big bad feels like she lacks the nuanced depth I was hoping for. Despite that, the story has been fun enough for me to play through it multiple times already.
With the expansion, Worldslayer brings a lot more than a new story campaign. There are several new enemies you’ll encounter that provide much-welcomed new challenges. With over 100 new legendary pieces of equipment, they’ve put an impressive array of new gear to find and experience, too. They’ve also shaken up the progression mechanics in ways I appreciate. They’ve replaced the 15 “world levels” that increase both difficulty and loot and replaced them with “apocalypse levels” that go up to 40. On top of that, they’ve added a “Pax tree” with two new skill trees for each class and 200 ascension levels that will let you pad stats like health and critical chance.
On top of the new skill trees, new narrative, and new enemies, there’s a large new post-game mode for end-game outriders to enjoy called the Trial of Tarya Gratar. This location will put players through a whole set of brutal trials for the chance to get top-tier end-game loot and really push themselves to the limit. After 10-15 hours trying to play solo for review, I can confirm it feels both abusive and fun, kind of like hectic high-end Diablo challenges. I’m really looking forward to testing everything out with people when the game launches.
From an audiovisual perspective, Worldslayer continues to impress. Enoch is a beautiful world that’s full of hideous monstrosities. Between the environments, equipment designs, special effects, and more, there’s a lot of eye candy here to help serve up dopamine.
While I feel like the new villain was a little too rote, I’m elated with everything else about Worldslayer. It makes me as happy as a pig in mud. They’ve taken one of my favorite games of last year and added a load of content with meaningful changes that will keep me engaged for months to come. While I know it won’t be everyone’s cup of tea, Outriders: Worldslayer is easy for me to recommend. Between all the new content, progression, and challenges packed in here, along with the inclusion of the base game, there’s a ton to like here whether you’re a well-traveled veteran or a franchise newcomer.
Review copy generously provided by Square Enix.
The Bottom Line
Outriders: Worldslayer takes one of the most addictive games of 2021 and improves it in nearly every way, making it fun for newcomers and veterans alike.