Developer: Lazy Bear Games
Publisher: tinyBuild Games
Genre: Management sim
Rating: T for Teen
Price: $19.99
Video games allow people to perform all sorts of activities that they will never have the opportunity to do in real life: gunning down alien hordes, commanding massive armies, or uncovering magical mysteries are some of the most common roles that gamers take on. Now, with developer Lazy Bear Games’ new title Graveyard Keeper, maintaining a church cemetery can now be added to that list. It’s a unique concept…but how does it translate into an actual game?
Content Guide
Violence: You attack bats, slime creatures, and other monsters with swords; when you die, you simply collapse to the ground, although in specific circumstances you may be incinerated and left as a pile of bones. In the process of preparing dead bodies for burial, you can extract certain body parts for later use. Blood appears on the autopsy table, as well as on certain walls and floors of the underground dungeon.
Spiritual Content: In addition to acting as the church’s graveyard keeper, you also serve as a member of the clergy, responsible for giving a sermon once a week and asking for God’s blessing. Congregants who are pleased with your service provide faith, which acts as a form of currency and crafting resource. Other church leaders make an appearance and are shown in an unfavorable light, including a self-righteous and self-centered bishop, as well as an inquisitor with a penchant for burning witches.
On the opposite end of the spiritual spectrum, you can decorate the dungeon under the church with the skulls of your cadavers in order to prepare for a pagan summoning ritual. The skull isn’t the only part of the corpse that you can find uses for, either: the flesh can be cooked in your kitchen and consumed for an energy boost, or sold to the village tavern. The tavern owner, as well as any other villagers to whom you provide human meat, never know what kind of meat they are receiving, in their defense.
You also engage in the pseudo-science of alchemy, breaking down items into their material and spiritual essences and combining them into new substances, such as embalming fluids for your corpses.
Language: At least one character uses the word b*****d.
Drugs/Alcohol: You can purchase beer and wine, or craft it for yourself.
Review
The story begins with a brief cutscene: your character is walking home from work late one night, eager to return home to his love. Suddenly, he is hit by a car and loses consciousness; he wakes up in an unfamiliar home, somehow transported to medieval times. To complicate matters further, everyone in the local village already assumes that he is the new graveyard keeper, the one responsible for burying bodies in the church graveyard. Your goal is to find a way back to the present day and escape this bizarre predicament.
During your quest, you must interact with the townsfolk, gleaning information about how to return home. They are a bizarre and quirky bunch: a donkey who spouts communist rhetoric and demands improved pay and working conditions; an inquisitor who revels in the burning of witches; a talking skull that teaches you the basics of gravekeeping; and so on. The citizens don’t understand your situation, though, and won’t help you for free; everyone is focused on their own problems, and you have little choice but to become the local gopher, running errands and finding items that people need. The self-centered residents aren’t particularly likeable, but the dark humor that stems from their actions and dialogue keep the tone light-hearted and amusing.
The paper-thin premise serves little purpose in the game, however, other than to provide a reason for why your character is running a graveyard and to give you an overarching goal to achieve. To the extent that it matters, it actually undermines the gameplay; while the premise suggests that the main character should be working as fast as possible to get home, the slow-paced, experimental nature of the gameplay encourages the player to take his or her time in completing tasks.
Graveyard Keeper’s gameplay is, at its core, organic in nature; collecting basic resources from the wilderness allows you to construct simple tools and workstations, which in turn make it possible to build more complex materials. Many actions also provide you with special red, blue, or green points, which you spend to unlock a wide variety of different skills. It is this variety of skills and activities, in fact, that serves as the game’s strongest element: the various activities available to you helps ensure that the game never feels rote or boring.
One of your most important tasks is, of course, overseeing the local cemetery. Burying the bodies that you can receive regularly throughout the week provides you with burial certificates, which you can then turn in at the local tavern for money. As you bury bodies, construct elaborate tombstones, and add other niceties to the property—such as lawns and flower beds—the quality of your cemetery improves. This plays into another one of Graveyard Keeper’s unique mechanics: leading worship services. One day each week you have the opportunity to speak before a congregation and pray for a blessing. In response, the congregants provide money as well as Faith—another form of currency—and the better you maintain the church and surrounding cemetery, the more money you receive.
Leading a worship service, along with the graveyard maintenance tasks, proves to be most satisfying element of the game and one of the more unique experiences I have had in my years of gaming. Despite its obvious connection to my own faith, however, I found it difficult to glean much spiritual significance from it, thanks to some of the other, less savory activities that the game has to offer, such as assisting an NPC with a pagan summoning ritual, or selling burgers made with human meat to unsuspecting patrons at the weekly witch burning. The irreverent tone and dark humor pervade the game’s numerous spiritual elements, never allowing the player to take anything too seriously.
Spiritual activities are only the tip of the iceberg, though: other gameplay mechanics include farming, fishing, cooking, alchemy, and fighting monsters, just to name a few. If you ever grow tired of one task, there are plenty of others to try out, and as a result, the game is continuously fresh and interesting. These other activities also fit into the game’s organic design, with new and more advanced items becoming available as you build new tools and spend points to unlock skills in these numerous areas.
Unfortunately, the gameplay comes with its own set of flaws, chief among them being the painfully slow progression. Lots of different mechanics play into this problem. For example, most activities in the game,especially the construction work you often perform as part of your graveyard duties, require you to expend energy. While eating food restores some energy, the fastest and most resource-efficient method is going to sleep. Still, these frequent naps break the flow of gameplay and artificially pad the game’s length. Another contributor to Graveyard Keeper’s shortcomings relates to creating alchemical items. When working at an alchemy station, the game records the formula of any combination of ingredients that results in a successful new item; unsuccessful combinations, however, are not recorded, thus forcing you to somehow remember these failed attempts on your own, inevitably leading to wasted resources as you make the same mistakes over and over again. The worst offender, though, is Faith: this currency plays a crucial role in alchemy research, book and sermon writing, and the construction of high-end tombstones. Despite its importance in multiple fields, this resource is difficult to come by; your most consistent way of obtaining it is through successful prayers during the weekly worship services, but even then you don’t receive much of it, especially in the early game before you have enough resources to craft new and improved prayers. As a result of the lack of balance all these things—and others that I haven’t even mentioned here that would substantially extend this review—completing quests for NPCs takes far longer than I feel is necessary to maintain reasonable gameplay progression.
Combat plays a minor role in the game; monsters like bats and slime creatures spawn in the wilderness at night, and a multi-leveled dungeon can be accessed from the underground tunnels that connect the church, morgue, town, and your own home. Swinging your sword and navigating around enemies feels clunky, and most of the monsters have much better mobility than you do. A little extra polish to these mechanics would have gone a long way in making fighting a more enjoyable experience.
Graveyard Keeper’s simple visuals punch above their weight thanks to strong art design and good use of color. Greens and browns dominate the landscape, but small splashes of other colors, such as the blue rooftop of your home, the white marble of the nearby ruins, and the oranges of carrots and pumpkins growing in the garden, make the world feel vibrant. This dovetails nicely with the game’s light-hearted nature, and together provide an upbeat tone in the face of the dark underlying themes.
Graveyard Keeper clearly has some important things going for it: the wide variety of tasks keeps the gameplay fresh, the visual aesthetic is pleasing to the eye, and maintaining a cemetery proves to be both unique and satisfying. Unfortunately, the game’s balance issues, unpolished combat, and uninspired plot mar the otherwise enjoyable experience. Still, I have to applaud Lazy Bear Games for taking such an odd concept and showing that graveyard keeping can be a worthwhile way to spend your gaming time, even if the overall execution missed some marks.
Review copy generously provided by tinyBuild.
The Bottom Line









Pretty funny gamer coming from a Seattle publisher naturally spreading propaganda and lies.
Funny fact – in WWII alone there were millions more Catholics murdered by Communist (speaking of the ‘Town’ in the game and literally terror/murder, displaced refugees in the game, politics theme) and atheist Nazis regimes. This is includes a literally 1943 genocide of native Polish-Ukrainians who lived were literally occupied by Russian Empuire then Soviets, displaced, then murdered politically. The Azov/UPA neo-Ukrainian 20th Century State, by Russia and of course the now hidden Nazi-flagged “Red Star” of Polish Catholics (same as Yellow Star Jewish) – millions of them the first ones mass murdered and in the original Auschwitz- I guess that is irrelevant and no one, nay mass publisher networks (granted the freedom and platform by anti-Christian multi-national global cabal of today) who only spread hate, mockery and actual lies against Catholics per usual (because it might just be the truth minus a infilitrated current Vatican by hypocritic leftist who installed leftwing radical (by action over words) Francis). Oh, and from a “Russian” developer supposedly, yea funny never more the Pontic Greeks, or Christian Armenia gencodies… the list goes on…. and on, pick a century.
Also in the past 20 years, more Christians whether in North Africa, Palenstine and elsewhere have been massacred and murdered to-date in April 2025 than any Spanish Inquisition by about 1000-fold. Not a damn game or mainstream media about it. Verboten – leftist hypocrite nazis. And this not to mention the insane literal slavery and murder by large by atheist communist (and islamic state for centuries) that in reality terrorized and murdered common citizens.
Only history illiterate morons bread by morally bankrupt marxists, anti-christians believe any such statement of the billions of Christians who have literally saved real academia in the dark ages.
Also being familiar with the “pagan ceremonies” that obviously are end-game in Graveyard Keeper falsely reverse who the real order of peace are. Pagans in real history, most them, sacrificed humans for the “make believe gods.’ The developer/publisher here literally mocks, masses, prayers, all the components of a mass, even where a skill is “invent new stories” as a ‘sermon.’ What a joke, the only made-up stories are of the noble peaceful pagans (whether Roman, Middle-Eastern, Eastern or Northern) all whom slaughtered each other, not to mention the peacful new religion of Christians – more Christians were persecuted and murdered than any other religion (or non-religious modern state) than any other group in history. That is a fact.
But it’s kind of funny, how after centuries of genocide – it’s the Catholic Church, traditionally the only “Chruch” or group of Christians that have led and the majoritve sources of actual charities — not Western Globalist Leftist Democrats who actually steal taxpayer money under false lies and pretences and fill their own pockets.. Want examples in 2025?? Gee BLM, Ukraine war funding, Democrat ActBlue —> Rich peoples pockets under “false sermons.” Oh, George Soros too and other hateful elites bliionaires funding and rerouting money.
Where’s the game about that? OH, doesn’t exist, will never exist. The only religious group still perscuted – and Catholics btw in the US and most coutrnies elsewhere are by wealth the poorest people on Earth- so gaming companies, rich leftist and their ignorant hateful pawns – FU. You have no soul or honor!
Seattle publisher TinyBuild and developer Lazy Bear Games are what their names imply – paid off little pawns and in reality modern day witch-hunter hypocrite ghouls who cashed in and probably got a big Soros check.
Use and search engine and find all the reviews total irreligious nasty bigot propaganda,,unreal. here’s an example justcas overt as the game, “Now, we all know that the Christian church can be more interested in accumulating wealth and punishing nonbelievers than actually helping anybody.”
https://www.pastemagazine.com/games/graveyard-keeper/5-ways-in-which-graveyard-keeper-is-the-most-messe
What lowlife. An example of leftist Godless hypocrites, the new inquisition and a whole giant conspiracy with every search result writers and web and game, media publisher properties, platforms complicit.
Look at all the movies,music, tv, sports, entertainment – a cabal far surpassing one small period of Spanish Inquisition that hardly encapsulates millenia of Christianity and overwhelming good by billions of people on all fronts of humanity.
A disgrace, where’s grace.
The modern false witchhunt with falsified propaganda massmedia and funded htenas and jacj
kals in game, media, publishing and entertainment are the only ones cashing in, getting jobs (like in game) all to indoctrinate and twist the youth who play these games… 30-50 hours of time waste and brainwash.
losers and atheist. into the rubbish pile into dust you go.
anti-catholic game mock communion, church, christianity overtly including upside crosses (farm field) and a nasty portrayal of all catholics. WTF. fraud site, illiterate.