Developer: Lightbulb Crew
Publisher: Lightbulb Crew
Price: Free to Play (with options for DLC)
Games of Glory is a new Multiplayer Online Battle Arena (MOBA) game. You are a Handler taking control a Clone of the Synarch Guard in an arena to “insidiously entertain the inhabitants of the intergalactic universe.” Engage in this action packed top-down shooter to win fame and glory and ultimately influence the future of the universe.
Spiritual content: There is propaganda in the game that could also be seen as idolatry. There are signs that state “Glory to the Synarch,” and name the Synarch as the “protector.” There are also alien clones.
Violence: There is no gore, but one objective is to kill the other clones.
Language: There was no foul language at all during my time with the game.
Sexual content: One character’s outfit may be revealing to some. There is one example of innuendo in the commentary, something about “connecting pseudo-bionic circuits.”
Drug/alcohol use: None present
Other negative themes: None present
Games of Glory gives you two choices of controls for the game. You can either use the WASD keys to move and use QER/right click for your skills, or move with the mouse and use QWER for your skills. One thing that separates this game from other MOBAs is that there are no auto-attacks. Every attack, whether it be ranged, melee or skill, must be aimed precisely by the player’s own aptitude. The characters move around fluidly and the controls are responsive, which is good because the game also doesn’t give you a lot of room to move around.
Gamers playing the free version do not have the entire roster of clones choose from. Instead, free clones are rotated on certain dates. One day, you may get used to one particular clone, only to have a different one the next day. None of the weapons are exclusive to any specific clone, but different clones have their own particular set of special skills. For example, the Byorn clone has a special skill that allows him to throw a medpack down for either an ally or himself. He also has a skill that can stun an enemy, switch places with a clone, or create an impenetrable shield. Another clone, the Xerud, has a special skill that can trap enemies in a toxic swamp within a large radius. He can also poison enemies, and has a slime attack where he slides into his victims. Each Clone plays differently, which makes every match a different experience.
So far, the game only has two maps, both with a unique game mode. The first map the game introduces to you in the tutorial is the Svandia map.
In this map, there are six clones split into two teams of three. At the beginning of each round, one clone on each team is selected to be what is called the “Superstar” for that round. The objective is to keep your superstar safe while eliminating the opposition’s. If this can’t be done in the time allotted, you can win by rushing to the central hub right before the time limit expires, which never happened in my experience.
Before each round begins, you are able to use “credits” to purchase a ranged weapon and/or melee weapon. There are a variety of weapons to choose from, including but not limited to pistols, shotguns, rifles and energy weapons. It is fun to try to find the weapon that suits your style of gameplay.
I must note that this map was only playable as a tutorial so far, and I was unable try out the different Clone/Weapon/Skill combinations.
The second map, and so far only map available for online play, is the Arkashan map.
This map can either be played as 3v3, 4v4 or 5v5. You start out in your zone which is protected by both force fields and towers. These mechanisms are powered by an energy core, which is what you must protect from the other team.
To win this mode, your team has to destroy the opposition’s energy core. To accomplish this, navigate through the map and take over what are called “Victory Points.” The more Victory Points you control, the quicker the enemy team’s shields deplete. Once the shields are down, the only thing standing between you and the energy core is the towers. Be careful trying to take them down though, because they will shoot back at you. Once you destroy the towers, the energy core is vulnerable. Take that down, and enjoy your victory.
Each team is streamed a certain amount of credits per second. During the match, you can return to your base anytime and spend your credits to upgrade your weapons. One way you can earn more credits is by capturing “Gold Points.” By capturing these Gold Points, it doubles the amount accumulated by your team. For example, you earn two credits per second to start, if you capture a gold point you earn four credits per second. This adds a unique strategy to the game, because let’s face it—better weapons equals a better chance at victory.
Flaws in Games of Glory begin with the matchmaking. As of now, the game barely has any sort of community. The highest peak of players online I’ve witnessed was around fifty-nine, so it may take a while for you to end up in a match. At one time, I waited over 5 minutes for a match and there was still only 1 other player in queue, so I exited out and played with bots instead.
Another issue is that once you are in a game, some of the players on your team may go ”afk” and there’s not a thing you can do about it because there is no option to kick them. I was in a 5v5 match before, and three of my teammates went ”afk” and me and my other teammate got slaughtered. The game does include a surrender mechanic, but the problem with it is that it has to include the votes of every player, including the ones who aren’t there. My teammate and I had to just stand there watching helplessly as the other team destroyed our everything.
The game is set in a futuristic atmosphere, but it is unconvincing because there isn’t a vast world to explore, or a story; it’s just an arena. The graphics are decent, though not worth running to your nearest Best Buy for the latest and greatest graphics card, but good enough to get the job done.
Games of Glory is set up like a “Game Show.” It is played with a top down camera, similar to other MOBA’s like League of Legends and in my opinion, it’s the only camera type that will work for these types of games. You need to be aware of your surroundings at all times, and the camera is perfect for it.
The sound is where the game fails to impress. There is some commentary in the game playing out as you go along, but it seems they only wrote a grand total of 6 lines for the entire game. The humor gets bland after you hear it the second time you play, so you can imagine how it is after playing for a while. The soundtrack is very dull; it is literally a 30 second track on loop the entire time. I understand that this is an early access build and more may be incorporated later, but for now I’d feel it would have been better leaving the music out entirely. The only good sounds in the game are the sound effects themselves; the guns, weapons and capture point sounds are a perfect fit for the game and sound really good.
When I play Games of Glory, I don’t see anything really spectacular about it now. It is however definitely a game full of future potential. There are shortcomings in the game that the developers are working on right now as I write this review, but it would not be fair to them for me to sit here and lambaste their game that is still in its alpha stage. Yes, the game sometimes doesn’t work properly, but when it does, I find myself really enjoying the experience. The game combat itself is where Games of Glory really shines.The maps work really well with their respective game modes, and there’s no way they won’t be releasing more maps at a later date. The big problem with the game is it doesn’t have that big of a community yet, but I am absolutely positive that once the ball gets rolling, this game will snowball into something huge. If you are looking for a new MOBA to play or want to try something new, Games of Glory might be worth your time. You just have to be willing to grow with it.
The Bottom Line