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Gaming PC PS4 Reviews Secular Switch

Review: Lost Castle

Developer: Hunter Studio

Publisher: Another Indie Studio

Genre: Action, Arcade, Multiplayer, Role-Playing

Platforms: PS4SwitchPC

Price: 9.99

 

 

Lost Castle is a game aiming to look cute, grant a challenge, and offer a simple experience with no complicated story, button combinations, or insane strategy. Created by Hunter Studio, this small project has reached some acclaim. It reached two million players and is now on the Switch for more to play. 

Content Guide

Spiritual Content

Lost Castle  hinges on the story that the owner of the castle gave himself and everything to evil to become an almighty sorcerer to the spirit of death, claiming ultimate power. As a core mechanic, one will collect souls, demons, dark summonings, evil magic, spirits, possessed trees, wizards, and monstrous creatures, to name a few things. 

Violence

The violence is cartoonish in nature, so no excessive hacking or anything. The blood is mild, only appearing when you’re hit occasionally. When you die, your character just falls over. Everything wants you to die, and this is uttered frequently.

Language/Crude Humor

At times, enemies will crush other enemies as an entrance to their boss challenge. There is a potion that gives you the runs, and it shows as little poop emojis. Words like h**l, and d**n appear but rarely.

Sexual Content

There is no sexual content.

Drug/Alcohol Use

The potions available to consume in the game have varying effects. One of them makes you completely drunk for a time. It’s unknown to me if the potions do anything else inappropriate because there exists no comprehensive list of effects, and they are all random.

Other Negative Themes

The adventurer is only braving the castle selfishly for treasure. There’s no good ending that comes from beating the game. If you manage to win, you die by the real main villain. If you play through again and win, you become the possessed evil ruler of the castle. Any pla-through after that is just a new adventurer taking the same spot. If you play on the hardest mode and collect a gem containing billions of souls, you can challenge the true final boss, death himself. But winning gives you no virtuous ending, or any ending at all.

Positive Content

Like many rogue-like games, you work with what is given to you. This is not like Zelda, where you are destined from the start to be great, and work yourself into the hero of history. In games like this, and others, greatness comes from your ability to make do with what is randomly placed at your feet. This is the core joy people get, and why they’re drawn to the challenge.

Positive Spiritual Takeaway

On a spiritual note, when we give our complete control of to Christ, we may sometimes feel like we’re in a lost castle. The world would like us to believe that we’re dropped into a random family, culture, and country, and we are stuck with what is laid out. 

But the good news is, nothing is random. There’s a reason we got a staff of fire, or there’s a reason why we had to fight the huge glob of slime instead of the giant spider. A good reason, in fact, that we will have the privilege to understand…eventually.

Review

Lost Castle is not a game that one plays for story, so those who do not like prolonged stories preventing their itching fingers from moving are in luck! Instead, this is a game that places a tiny narrative to keep a theme in-tact. The gist is clear: the Lord Harwood has involved himself with evil magic to become the most powerful in the world. Unfortunately, he is merely a pawn. Now the castle has been cursed and infested with demons and monsters, and supposedly a massive treasure is up for grabs.

You play as a random, treasure-seeking, adventurer with no name, and no significance. Hardly a word is uttered from the adventurers except on occasion to clue the player in on what potion they just consumed. 

Most of the time, it’s not great.

Lost Castle consists of five areas of increasing difficulty. You can either play alone or with friends. Coming from playing through the game multiple times, It seems pretty evident that this game is intended to be played with friends, because it’s hard. 

We’re talking Binding of Isaac hard, but not exactly Super Meat Boy hard. And unlike BOI, there’s an upgrade system you can access after death. Yes, like the old Kongregate, and mobile games the likes of Learn to Fly, your objective is to see how far you can get, upgrade, and try again. At least that’s what Lost Castle feels like.

As you unlock certain upgrades with your souls, you sometimes meet new characters. You meet the mysterious cloaked individual standing by the door to the dungeon each time you go through. He’s there at the beginning, and gives a little explanation. Later on, you can unlock a blacksmith, an apothecary, and a thief, all who give you supplies and help.

The gameplay is simple, and that’s where the game falls in quality. Movement can go in eight directions, but attacking happens in two: left or right. The hitboxes on the enemies are weird. I found myself worrying more about proper positioning than just fighting. This led to some aggravating moments where attacks seemed an inch out of place.

Lost Castle has no dodge button. Some weapons carry an evade skill, but your freedom to miss attacks is left up to RNG. Weapons include swords, daggers, wands, bows, guns, maces, and polearms. Each has a special attack that’s flashy, but in the end, ineffective on later levels. 

Each area includes a number of rooms, all differently shaped, filled, and ordered, except for the final room. A boss will always be there, though whichever boss appears changes as well. After you clear a room, you obtain an item or a chest. Inside are healing items, some one-use items like bombs or magic crystals, or another weapon, a set of armor, or money. Money is useful for buying armor, weapons, or items, but it is randomly given. By wanderings mystical shopkeepers, or winning a slot machine.

Lost Castle has two game modes for both solo and multiplayer: the standard mode, and the Nightmare mode you obtain after completion of one complete pla-through. Nightmare mode increases the difficulty of enemies, and keeps exp rate the same. For a reward, the true ending is behind Nightmare mode, which is the only benefit for braving the harder path.

The visuals have a cartoon style aesthetic. Lots of color makes looking at the game easy. The 60 fps stays strong when lots of enemies take over the screen, and shoot arrows, cast magic missiles, and throw bombs. Graphically, the game is impressive. The audio, on the other hand, for the game is a little above bland. The music is uninspiring, and the sound effects come across as standard. 

Playing it onor the Switch leaves me at a huge disadvantage. The game seems designed for multiplayer, but I did not have the opportunity to try it. And since I played an early copy, the online rooms were empty. I waited until the day of launch, and sadly, I didn’t find anyone playing online even then. The solo run is for the determined and I never beat the game. The absolute best is the first room in the third area. The lack of good ending and friends lowered my determination.

Overall, my time with Lost Castle was underwhelming. The character animations are robotic, and the fighting offers no balance to their weapons. You’ll quickly find that the staff is the best for its range, and will want it for every run. There’s potential for a good game here. It needs some polish, but it passes for an average game. 



Review copy generously provided by Another Indie
Categories
Gaming Reviews Switch

Review: Super Mario Maker 2

Developer: Nintendo EPD

Publisher: Nintendo

Genre: Platformer

Rating: E for Everyone

Platform: Switch

Price: $59.99

Few things capture the sheer joy of playing a 2D Mario game either by yourself or with others. And there is nothing more magical than having the tools to make levels yourself. Why wait for something from the Big N when you can have limitless possibilities at your fingertips with a few button clicks. Super Mario Maker 2 is a treasure.

Content Guide

Violence: If you have played a Mario game before, you know what to expect. You can jump on, fire blast, hammer, or claw enemies depending on what tools are given to you by the level creators.

Note: While this is an E rated game, that does not mean there cannot be higher rated content within due to the game’s nature. Seeing as a vast majority of the levels in the game are made by the community, there is a possibility you find something offensive. This can come from something written with the level creation tools or in one of the comments, which can be turned off. Any game with user-generated content can have these issues, but Nintendo is moderating levels, so this chance is slim.

Review

Every time a new Mario game is released, there is no shortage of excitement from both the casual and hardcore audiences. Mario is something that transcends skill level and ranges from being a fun thing to play with your kids to a white-knuckled thrill ride racing your own times to be the fastest there is. And nothing matched the excitement that came when Super Mario Maker came out in Fall 2015, This lead to 4 million copies being sold, making it the 7th best selling game on the Wii U.

For the first time ever, Nintendo was releasing creation tools for the public to make their own content in a completely legal way. You no longer had to go to a university or download expensive software to design courses of your own imagination. The possibilities were truly limitless.

Needless to say, Super Mario Maker was an instant success upon release, and lead to an outcry for more when the Wii U’s successor, the Nintendo Switch, launched. Nintendo listened and announced Super Mario Maker in February of 2019 for a June release of the same year. With the promise of new features and the return of old favorites, this was a shoo-in for success. Super Mario Maker 2 is everything Nintendo promised it to be and more. 

We start story mode with the restoration of Princess Peach’s castle thanks to the Toads’ hard work. All is well and right with the Mushroom Kingdom. HOWEVER, Undodog has come to play. How fun! Uh oh, he found the Reset Rocket! With a mere touch, he has undone everything the Toads worked so hard to finish. Back to the drawing board—the Toads recruit you to bring in more income so they can make the castle once more, and better than ever!

 

Story mode has 100 levels for you to play, ranging from easy to super expert levels of difficulty. Each one of these levels has a unique twist on platforming that should ignite your sense of creativity. While most are based on getting to the goal, some of the best ones limit you on what you can do. One of my favorite ones restricts you from jumping. Since one of the core tenants of this series involves this, it is one of the most tempting things to resist as the level mechanics will carry you to platforms that would normally require you to jump. Anytime there is a new clear condition, I get giddy and anxious, wondering how it will shatter my expectations of what kind of Mario level I can make myself.

In the Make mode, you are given every tool asset from the story to make your own levels as the title implies. Pretty much everything from the predecessor, and some more. The game styles of Mario Bros, Mario 3, Mario World and Mario Wii U are all back with a new friend: 3D World. All of the assets of the first four are easily transferred between each other and not much is lost if you switch between them 3D World on the other hand, is its own separate thing, because everything is rendered in a different fashion; you have to redo everything if you make your level there but decide it would be better in another style. So you must be absolutely certain if you want to make it with those assets. Even though it is named 3D World, it is still only playable in a 2D fashion. While the new style is neat, the real main attraction addition to this game is multiplayer.

Multiplayer is the new kid on the block and he is one popular guy. With your Nintendo Online membership, you can race or cooperate with three other players from around the globe. In versus, a randomly-selected course is picked, and you must race other players to the goal. Once a player reaches the goal, the winners and losers are either given a rank, or it is taken from them on a scale from D to S. The problem with the computer picking the level is that sometimes levels are not always suited best for a competitive style of play. There are often levels that are best suited for a singular player. This is especially true for the puzzle-based ones. I personally believe that the straightforward platforming stages or the ones where each player is given their own section to beat are the best ones.

Cooperative levels are mainly the same, except the difficulty of the level is chosen by popular vote among the players. These courses are typically the usual levels you would find in the story. There is no life limit, but you do race the clock like in versus. If progress is made, players share it. If you hit a checkpoint, everyone can spawn there instead of the start or you can spawn on another team member. It certainly makes things easier if you are not as skilled as everyone else. The biggest headache about this mode is that there is no way to communicate besides preset messages that are no help when you are trying to get something across. When everything comes together, however, it makes for a great romp. I cannot wait for the friend lobbies so I can voice chat with them on Discord. I know there is local wireless at my disposal, but it is rare that I am in the same room with my friends that also have their Switches with them.

Overall, Super Mario Maker 2 is everything you could want from a creative suite. If you want to play only things made by others, you are covered. If you want to troll the living tar of everyone online, you have sixty-four slots to fill in uploads. No matter your 2D platforming fancy, this game has you covered. I cannot wait to play more and see what the community comes up with. Now if only the friend lobby update could be here sooner.

Categories
Gaming PC Reviews

Review: MORDHAU

Developer: Triternion
Publisher: Triternion
Platform: PC
Genre: Action, Multiplayer
Rating: N/A
Price: $29.99

 

Picture the period we now refer to as the “Middle Ages.” Kingdoms wage war against one another. Warriors fight in allegiance to the King, but not all of them are of noble birth. Many are villagers and barbarians with one goal—survival.  They charge into battle with swords, spears, axes, and other crude weapons of war. From left to right they fall, except for those that are genuinely skilled in the ways of combat.

In MORDHAU, players see these battles through the eyes of a soldier. Experience the visceral medieval combat through the first person perspective and steel yourself with your best weapons, because you’ll want to know how to use them. Understanding the deep gameplay mechanics means the difference between watching your allies fall or joining them. The developers at Triternion want players to feel immersed into the battlefield, and from my time with the game, I believe they have succeeded in that goal.

 

Content Guide

Spiritual Themes: This is a game set in the Middle Ages, which means it contains symbols and clothing inspired by the many faiths and beliefs of the time. A prime example is the Templar symbols that players can wear on their clothing.

Violence: MORDHAU depicts the brutal combat of the medieval period. Players attack one another with a variety of swords, spears, axes, maces, bows, and more. Firebombs can be used to light enemies on fire. Characters can be decapitated or have their arms and legs dismembered, which players will experience in combat. Cries of pain and screaming are heard throughout the battlefield. An extensive amount of blood and gore is depicted throughout a match.

Language: Characters have several voice lines, so I’ll be honest and say that it is likely that I haven’t heard them all. Players also communicate via text through a chat box, and it is almost sure that they will use swear words.

Positive Content: The violence and dismemberment can be turned off in the settings menu, a feature that isn’t included in many violent video games. The chat box can also be turned off to avoid experiencing player toxicity while playing.

Review

The concept that MORDHAU is built on is not new, with games like Chivalry: Medieval Warfare coming before it. The developers were once a part of that game’s community.  MORDHAU has made an on me impact in such a way that few video games have done before. After my first session, playing the game was frequently on my mind. When I wasn’t playing it, I was telling others about it. I captured gameplay footage as I was playing, so it was easy to take a few of my best moments and throw them up on Twitter. I became fully immersed in the action and instantly wanted more of it.

What makes MORDHAU so immersive is that it is meant to be played in first-person. Sure, you could switch to a third-person camera, but it doesn’t have the same effect. One of the most harrowing moments from my time with the game took place at the ground level of a small fortress. As I was fighting for my life, the bodies of my fellow soldiers and enemies fell from the sky around me. I decided that staying on the ground floor was better for my survival and that I had the weapons I wanted and the skills to back it up.

When you boot up the game for the first time, I recommend playing the tutorial. It does an excellent job of teaching you the basics, though I’d also recommend watching some videos on beginner tips to learn a few extra things. The act of swinging your sword is determined by where your reticle is located around the opponent, and depends on whether you’re aiming for a left, right, overhead, or upward swing. Learning how to parry, riposte, and chamber are also invaluable skills to master for your survival. Thankfully the tutorial does a good job showing players what those terms mean, along with teaching you how to shoot bows and fight on horseback.

The best defense is… a good defense.

All of that information may sound intimidating, but keeping these things in mind during a battle increases your chance of survival. Some players still flail around amidst the chaos, so that already puts you ahead. I found that learning how to play the game as the developers intended is the most rewarding experience. I would come up against a player who also knows their way around the combat, and had a good time whether I lived or died. Ultimately, the downside is that not every player likes to play that way.

MORDHAU does suffer from the same issues I’ve had with games like For Honor in the past. Many players love to double team and overwhelm isolated opponents, while I taper off of my group and let them fight if we outnumber an opposing group. That is the case with an online game in general, though; not everyone has the same playstyle and its fun to shut down those that love to play dirty. The best thing to do is to go into battle with a group until you get good enough to handle multiple opponents.

Speaking of different playstyles, the customization in MORDHAU caters to that. A variety of gear and weapons can be unlocked with the gold that you will be earning. Most of it can be obtained quickly, and there aren’t any significant advantages/disadvantages in gameplay to choosing what you want. I made a character named “Sir Cumference” who wears a helmet and chest piece along with wielding a mace, a small shield, and a secondary throwing ax. Create a loadout that works for you whether you want to be a swordsman, an archer, or something else.

So, you’ve done the tutorial and made your character—now you’re ready for battle. There are several ways to jump into MORDHAU with the three featured modes being Frontline, Horde, and Battle Royale. Two of those (Horde and Battle Royale) are self-explanatory and personally my least favorite. Frontline is a classic conquest/domination mode but also where the most massive battles happen. Also, there are Team Deathmatch and Skirmish modes that are hidden within the server browser list that I didn’t discover until later. Skirmish is a much more intense team battle with small numbers, and only one will be left standing without respawns.

There are plenty of ways to enjoy MORDHAU, and I wish they were all listed on the main menu instead of being hidden. There is one community-driven game mode, the Dual servers which allows eople want to test their skills in a unique way. Here, people can dual each other in 1-on-1 fights, and there are specific rules you need follow to interact within the servers and engage in duals. The developers have said they are working on a proper mode, but I love seeing communities come together in a positive way to create an experience that everyone wants.

You may not find much time to do so while running into battle, but take a few moments to admire MORDHAU‘s graphical presentation. It may have only a handful of maps to fight in, but each of them feels crafted with great detail and has made for some engaging scenarios. The character models also look exceptional, even when you customize your own. I was stunned to see such graphical work from a small team of young developers.

These ice-covered mountains show off the lighting very nicely.

Lastly, I want to give a special shoutout to the soundtrack. I started to notice it during those few moments that I was in between battles. It adds a certain grit that significantly compliments the already brutal nature of the game. The main theme track is especially a banger and gets me excited to battle every time I start up the game. For those interested, you can check out the soundtrack via Bandcamp.

I don’t have many negative things to say about MORDHAU. There are times where the chaos of battle can take the enjoyment out of playing, but that’s not the fault of the developers. It can be discouraging when I’m trying to play the game properly while others are playing dirty. I feel like a proper dual mode is in order as well. I’d rather jump into an official game type instead of entering a server and having to worry about following all of the rules, though I appreciate that these servers currently exist.

I have never gotten my hands on Chivalry, but it seems as though MORDHAU developers have improved on everything that people loved about it. MORDHAU may be a brutal video game, but it feels lovingly crafted, whereas many games don’t. The combat has a learning curve, but the gameplay becomes very satisfying once you learn it. Despite a few minor complaints, MORDHAU may be one of my favorite gaming experiences of 2019.

I look forward to seeing how the developers support this game and breathe further life and depth into it.

Code generously provided by Triternion.
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Articles Articles Christian Living Gaming

How Should Christians Act in Online Gaming?

These days, gaming doesn’t have a lot of the stigmas in Christian circles it once did, but in the 80s, 90s, and early 2000s, online gaming either didn’t exist or was so new that many problems with online community hadn’t yet reared their heads.

During the nascent years of online gaming, in-game voice chat wasn’t yet a thing. If you wanted to talk to people, you had to gain access to a TeamSpeak or Ventrilo server, usually through someone you knew. This isn’t anything close to being thrown into a public game where total strangers narrate their sexual exploits with your mother because you don’t play Reinhardt in the top 2 percentile.

These days gaming assumes voice chat, and this creates a game culture—and these in-game cultures aren’t always friendly. In fact, it’s common in some games to talk trash, revel in unsportsmanlike conduct, cuss people out, and to blow up if you lose or get teamed with someone who’s unskilled. If you’re a Christian playing games online, engaging with the online community is not optional.

Here are three ways guidelines to help you be a representative of Christ in all circumstances.

#1 Christian Character Isn’t Limited to Certain Spaces

Being a Christian isn’t just about your home life, your church life, or the places you physically go. There are no stipulations on the Golden Rule or the Bible’s teachings on speech, discipleship, and evangelism. We must approach other people with God’s heart—that is, with their ultimate good in mind.

Practically, this could look like any number of things. Consider a couple of these questions:

  • Would you say what you say to people online if those same people were sitting across from you?
  • Would saying X fall under the purview of James 3:9-12?
  • Do you wish for bad things to happen to people you engage in games? Do you retaliate to them when they cuss you out or trash talk (Romans 12:9-21)?

It may not always be the case, but if you’re able to show yourself to be different from the status quo, you may, like I have at times, be approached by people who have reason to ask about the “hope which is in you” (1 Peter 3:15).

#2 Don’t Let Games to Take Over Your Life

Too much of a good thing can easily become a bad thing (1 Corinthians 6:12). This is true with junk food, sex, working out—whatever. Anything can become physically, emotionally, or spiritually unhealthy if it becomes an idol.

Even if you’re not a jerk online, playing video games too much can become problematic and addiction is real. How do you know if games are taking over? There’s no clear-cut answer for this and everyone reacts differently to addiction or overstimulation, but here are a few questions to consider:

  • Are games the first thing you want to do when you wake up? Are they the first thing you want to do when you get home? Are they the last thing you want to do before you go to bed? If the answer to some or all of these questions is “yes,” you might have a problem.
  • Would you rather play games than any other thing you normally like to do? Are you spending less time doing other things you enjoy or leaving early from time with friends to game? That’s a problem.
  • Do you feel that your “experience” in the game trumps others’ experiences? Do you lash out at people online who ruin your experience?
  • Are you starting to view your life in the context of the game? Do you imagine that being a pro at your game of choice is a valid career path for you?

These are just a couple of ideas. If you find that the answers to these questions are “yes,” you probably have also found that you care a lot more about your game(s) of choice than you once did. The more you care about being good at that game, devoting time to it, and viewing your personal value in regard to your mastery of the game, the less likely you are to show patience toward other players online or even to your own family and friends when they come knocking or calling.

Some people can make careers out of gaming. It’s not wrong to hone your talents and become part of the gaming community, but it is wrong to let how much you care about being good or how much you care about enjoying your experience trump your walk with Jesus and your relationships with others online and offline. If you enjoy playing so much that you’ll trash talk anyone who ruins your game because they’re not good enough to play, or you’ll yell at your parents because they’re interrupting you in the middle of an important match, you’re not loving your neighbor as yourself.

#3 Have Integrity

“Integrity” is about being the same person everywhere you go. Jesus ate with sinners (Mark 2:13-17) and because of this, some people questioned his integrity. In New Testament times, sharing a meal with someone meant you were associating closely with them. It was a way of saying, “These are my people.” When Jesus shared meals with society’s outcasts like prostitutes, sinners, and tax collectors, the message to the outside world was that Jesus himself was such a person.

Jesus’s perspective was the opposite of this. He associated with sinners because he meant to influence them; not the other way around. Matthew 5:13-16 instructs Christians, in the same vein, to be an influence on their surroundings. There are intrinsic physical, emotional, and spiritual dangers to practically everything in life. What matters is that we have a close enough walk with God to “overcome evil with good” (Romans 12:21).

If you struggle with video game addiction or with falling into the negative patterns that exist in online gaming communities, you must seriously consider if games should be put away until such a time that they are controlled by you, not vice versa. Here are a few more questions to consider in making this decision:

  • Are you being the kind of person online you want to be in real life?
  • Are you being the kind of person you would want your kids or young kids who look up to you to interact with?
  • Are you being influenced or are you being an influencer?
  • Do you know what you really want out of gaming? Do you know why this is what you want out of it?

If you are able to enjoy online games without falling prey to addiction or negativity, you can most definitely be a light to the community you game with. You don’t have to be a goody two shoes like Ned Flanders from the Simpsons. You can enjoy online games and be a part of the community while maintaining integrity and having a solid Christian witness. Even Jesus ate with sinners—but he was influencing them, not the other way around.

Categories
Gaming PC PS4 Reviews Xbox One

Review: World War Z

Developer: Saber Interactive

Publisher: Focus Home Interactive

Genre: Action, Horror, Shooter

Platforms: PC, PlayStation 4 (reviewed), Xbox One

Rating: M for Mature

Price: $34.99 (PC), $39.99 (PS4, Xbox One)

Since their rise to current cultural prominence in games like Left 4 Dead and Call of Duty: World at War, zombie survival modes have become the peanut butter to the shooter’s chocolate. When a shooter releases, there is a good chance that a zombie or survival type mode will come with it, pitting four to five players against the monsters knocking at their defenses.

Of course, not all zombie games are made equal. Resident Evil has retooled its gameplay several times over the years, Call of Duty has added more and more complex systems to polish their clearly aging formula, and games like Telltale’s Walking Dead and Naughty Dog’s The Last of Us have earned critical acclaim by taking the genre in a more dramatic direction. In the midst of this, where does Saber Interactive’s new zombie title World War Z land?

Content Guide

Violence: You and your team utilize a variety of weapons to dispatch literal swarms of undead. From machetes to RPGs, your weapon of preference is here to use, except bow & arrow (RIP Hawkeye power fantasy). With these kills, there is lots of gore. Headshots leave stumps of what once was a skull upon a neck and various places around each level have blood splatters on the walls and floors indicating the deaths of countless civilians.

Language: F*ck, *ss, son of a b*tch, and sh*t are commonly spoken in a variety of contexts. The Lord’s name is also taken in vain on a few separate occasions.

Review

No matter the case, World War Z is something familiar done right. The wheel is not remade or drastically changed, it merely is done how it should be. Adapted from the 2013 film of the same name which in and of itself is a loose adaptation of the 2006 novel, World War Z takes what you saw and places you in the shoes of twelve different protagonists. They each come with their own backstories told via motion comics after you play as them. While these comics do not add to the overall story of the game, it is nice to learn about who you play as so they are not some blank slate.

As you play as these characters, you pick one of six classes. Each of these classes are available from the start, sporting their own leveling systems along with unique equipment and roles on the team. While everyone is able to use every firearm, some also use weapons like molotovs, grenades, or stun guns. Medics can apply a percentage or what they heal on others to themselves and Fixers carry supply bags that supply explosive ammo for their teammates. Every class has a role in a team, and how those roles blend to pull off the perfect mission is up to you.

Each mission follows a pretty standard formula: clear area, fend off the swarm, proceed to clear area, and fetch items. While a lot feels samey, the weapons and defenses you can equip and set are different in each level. If you have breach charges equipped, you can open special doors containing even more defenses for you to utilize. So, if you have the right team, you can have an almost impregnable defense against the swarms. 

Speaking of swarms, they do not just appear in your co-op story ventures; they aim to ruin your day in the aptly named PvPvZ Multiplayer as well. As every match gets more and more hectic, you will be warned about how much noise your carnage is causing. Soon after, zombies will swarm a sector of the map and trample all who are there. This can be a helpful tool to flush out the enemy team if they are camping a spot in Swarm Domination or King of the Hill, allowing your team to possibly earn the lead. These are not the only modes available, as there is also the standard team deathmatch, the hot potato-inspired Vaccine Hunt, and Hungry Hippos look-alike Scavenge Raid.

In PvP there are ten classes to choose from and progress does not carry to or from the campaign. You unlock skills at each level until you reach the cap at thirteen. All of the skills between each class are variations of each other, especially the last one unlocked. At level five, your primary weapon can be exchanged for something with more kick and your secondary gets the same treatment at level twelve. There are no custom classes, as everything is swapped out in your skills. So, while there is variance in what you can do, everyone will probably be running the same things as you. It is a shame that at the time of writing, there is no way to change weapons mid-match.

With the promise of more content, World War Z is shaping up to be the Left 4 Dead 3 experience gamers have been begging Valve for. If you dig shooting lots of zombies with friends, you better strike this iron while it is hot. Just not too loud, or the swarm will hear and that will not be good for you.

Review code genersouly provided by Saber Interactive

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