Review – Point City

We built this city by flipping carrrrrrds...



Designer Molly Johnson, Robert Melvin, Shawn Stankewich

Artist Dylan Mangini

Publisher Flatout Games / AEG

Category City Building

Length 15-30 minutes

Release Date 2023

Player Count 1-4

In Point City players will try to build the best city from the available cards by drafting from the available market. Some cards give points, some give permanent Resources to be used in future rounds, some have both, and some are just used as resources. When the dust settles and the draw pile is empty, everyone counts up their points and the best city builder is crowned!


Players will start with one Ingenuity card, which functions as a wild card for paying for buildings. The Market is laid out in a 4 by 4 grid, and the Draw Pile is set up so players have to go through the Tier 1 cards before they get to Tier 2 and 3. So as the game goes on, cards will be harder to pay for, or have double resources on the back! Cards start with their resource side up, but each player has the option of flipping one card to it’s Building side if it’s in a row or column with no Buildings showing. They must also decide between either picking 2 cards out in the Market that are adjacent, or two off the top of the Draw Pile. If players choose 2 from the Market, they have to be able to pay for both of them or pick a different pair of cards. 

The Market and Civic tokens, set up for a 2p game.

As the game goes on, players will start to build up Permanent Resources on their buildings. These symbols match the ones on the Resource side of the cards, and may be used each turn to pay for new buildings – but only once per turn. You can’t use a Permanent Resource to pay for 2 buildings in a turn. Buildings will also give players points, or they’ll have the Civic icon on them. This icon means that when that building is chosen, the player gets to pick one of the Civic tokens available. Depending on your strategy for that game, these tokens can net you a large bonus for different city conditions, or just a one-time additional influx of points. 

Tier 1, 2, and 3 cards, which all come with slightly different colored backgrounds as well as the 1-3 pips in the bottom left corner of the card.

Point City reminds me a lot of Flip City, another small city-building game, but I like that it’s even easier to keep track of your available points and resources. Also, instead of a deck to manage, you just have to choose your next cards when your turn comes around again. There isn’t a lot of player interaction outside of if someone at your table starts taking cards you need, in which case you can always change your strategy and focus your efforts elsewhere. 

There’s a lot to like with the simple setup and clean artwork of Point City. It also comes in a travel-friendly box. That being said, it’s definitely a light game, more of an appetizer or palette cleanser than a main course. If you want crunchy or heavy, this game ain’t it. However, I love it for what it is – a quick, easy, game that gives you a level of strategy and control without making anything complicated. You grab cards and try to decide if you want to try to build stuff to give you permanent resources, points, Civic tokens, or some combination of the 3. You also remove a certain number of cards no matter the player count and don’t use all the Civic tokens in a given game, so it keeps the game fresh even if you just played it a minute ago. While it’s not complicated or deep, it’s a game you can get out for almost any group. 

A review copy was provided by the publisher

The Bottom Line

While it’s not complicated or deep, it’s a game you can get out for almost any group.



Andrew Borck

Christian/Husband/Dad/Gamer/Writer/Master Builder. Jesus saves and Han shot first.