SNK HEROINES: Tag Team Frenzy
A mysterious figure has kidnapped a group of women so he can trap them in for his own personal collection.
14 fighters to choose from with many team combinations
Fun customization for your fighter's outfits
10-15 minutes (Story)
As long as you want to play(Multiplayer)
September 7th, 2018
Publisher: NIS America
Rating: T for Teen
Fighting games are a tricky thing. Some are destined to be played at massive tournaments like EVO while the rest sit on your shelf as a fond memory before being sold for a quick buck. The balance of how to make a game fun and accessible for the casual audience while still hard to master its intricacies is a difficult balance to strike. Games like Injustice 2, Tekken 7, and Dragon Ball Fighter Z are a good time with friends on a Saturday night, but are the base of some professional’s pedestals. With fan service a plenty, will the casual audience be willing to give SNK HEROINES: Tag Team Frenzy a shot?
Sexual Content: Every character you play as is of the female gender and most are given skimpy clothing to cover themselves. Every character has two out of three costumes showing cleavage, bearing mid-riff, or sporting leg, and everything in-between. Characters’ breasts jiggle when moving. The character Terry, main protagonist of the Fatal Fury series, is a male in other titles such as the King of Fighters franchise. Even this new gender-bended version, “she,” is is not exempt. Sexual remarks are made on occasion over character’s said outfits. In the customization screen, you can zoom in and pan around the girls in any of their costumes. During some cutscenes, you see things from a security camera’s perspective as it lingers on the characters. It is rather creepy as it zooms in on cleavage and the sort. Completing the story with certain pairs of fighters unlocks special art depicting them together in a playful manner as a thank you for playing the game.
Violence: This is a fighting game; there is violence and all associated sounds are present such as cries of pain and impact from hits. There is no blood or gore.
Language/Crude Humor: Sh*t is used a few times. Characters make remarks about their attire. Terry makes the remark that Joe or Andy would look better as a female than him. The term “Fetishism Explosion” is exclaimed in a comedic manner. I am not even sure what it means, and maybe that is for the best.
As the end of the last King of Fighters tournament ends, contestants are sent home. There is an issue though: fourteen fighters never made it home. They have been taken hostage in a pocket dimension by a black clad figure named Kukri. He intends on taking over the world by feeding on the fear and despair of the people he has kidnapped and making them fight each other to escape. It does not exactly make sense—just go along with it as the story lasts ten to fifteen minutes.
For the most part, it does not matter who you pick for your tag team. The only differences in composition are are who you kick the crap out of and what dialogue is said between your team in cutscenes. There are no team attacks which I feel defeats the purpose of a teammate. This does not mean the tag team in the title is just for show though. You and your teammate share health which is a nice twist from a fighter like Marvel vs Capcom where each member has their own health. You also can not just beat your opponent into submission like other similar games, you must use a finisher. If you are getting the crap kicked out of you, you can still come back from no health to win. You use a finisher by spending your Special, the less health you have the more special moves you can use. Special is also built up faster when a character are sidelined momentarily to use your other fighter by tagging in and out. You can essentially spam somewhere from two to four finisher moves if you so please in case it gets blocked or reversed.
Each fighter has special attacks and finishers along with fighting styles. Terry uses her fists to slug an opponent in the face, while characters like Zarina and Kula more often use their legs to do most of the damage. How you determine your fighting partners depends on what you want your team to be best at—bloody knuckled fisticuffs or a good old fashioned roundhouse kick to the head.
There are more modes more than a quarter-hour story mode. There is local battle mode for up to four players to duke it out, training mode to hone your skills against the computer, survival to see how many battles you can win in a row, and two-player online battles. Each mode is just sort of there, as there is no real reason to play them except to grind out coins. The online is not good as there are constant frame drops and lag.
The coins you earn from every game you play can be used to unlock costumes, customization options, music, voices, and artwork. The different things you can attach to your outfits can range from cute to ridiculous. If you want to have a telephone ringing on your head, go for it. You want vampire wings with dog ears and pom poms, do it. There are loads of individual things you can purchase to make your avatars suit your personality. It is entirely up to you, and it is great that the items you unlock are done so for all the fighters barring their unique outfits.
SNK Heroines: Tag Team Frenzy is a fun time for the most part. It gives a different take on the fighting genre without throwing you out of your depth on the changes. If the online was not so bare bones, the stories were made unique for the many fighter teams, and there was a motivation to unlock everything, it would be among the fighters you play on the regular with buddies. It is still an enjoyable experience that sadly, does not have a lot to offer.
+ Silly customization options
+ All fighter's moves feel unique
+ Fun and easy to learn and play
- Online offerings are weak
- Grind to unlock everything is unsatisfying