Review – Shadowverse: Champion’s Battle

Persona Meets MTG


Developer Cygames
Publisher XSeed
Platforms Nintendo Switch
Release Date August 10th, 2021

Shadowverse: Champion’s Battle caught my attention from the moment it was announced. As a long-time fan of both JRPGs and TCG/CCGs, Cygames’ genre mashup was something I had to check out. While it doesn’t do anything groundbreaking, the game is a fun romp fans of both TCGs and the anime of the same name will enjoy. It may even win over some newcomers.

Content Guide

Spiritual Content: The game is full of traditional high and dark fantasy tropes. This includes everything from elves and dragons to necromancy and blood magic, which are typically considered to be more sinister forms of magic.

Violence: The game has suggested violence, but nothing is ever shown as it’s just animated cards attacking one another.

Sexual Content: Shadowverse‘s art is heavily slanted toward showing off the female form. There’s nothing explicit that I encountered, but expect to see artwork that utilizes revealing outfits and some cleavage.

Drugs and Alcohol: There are no drugs or alcohol I can recall.

Language/Crude Humor: I don’t recall any foul language directly, but I wouldn’t be surprised to see a few minor curse words.

Positive Content: The game centers around a character who’s just having fun with a card time. Sure, they’re all trying to be the best, but the simple fun of it is a major draw. That’s kind of refreshing in a day where both eSports and the competitive TCG scene can be such a cutthroat, high-tension experience.


Welcome to Tensei Academy. While it may seem like any other Japanese high school, virtually every student is well-versed in a trading card game phenomenon known as Shadowverse. All it takes is a cell phone and a willing opponent, and nearly everyone plays. Impressively, though, the Shadowverse club is struggling just to exist. It’s up to you and some newfound friends to establish the club and prove your worth as a club by climbing the competitive ranks.

For fans of the Shadowverse anime, the narrative will feel familiar. Everything kind of happens adjacent to your favorite characters. I was impressed to see a cohesive narrative around a trading card game, though. For newcomers, it’s an interesting enough story to keep giving you a reason to play the game, but there’s nothing that will blow you away.

Shadowverse‘s gameplay will feel familiar to anyone who’s experienced Magic: The Gathering, Hearthstone, and the like. You can get the blueprints for different decks or you can build decks from the ground up. A deck will be built around one of seven suits and can contain creatures, spells, and amulets. Each suit has its own unique mechanics so everyone should be able to find something to suit their playstyle. Like Hearthstone, each round you’ll get the resources from your previous turn plus an additional resource. You’ll use those to play cards from your hand. Your goal is to take your opponent’s health down to zero.

Evolution is the mechanic that makes Shadowverse feel unique. In a match, you can power up a couple of cards by “evolving” them. More often than not, it’s just a free shot at a couple extra power and defense, but it can have other benefits as well. It adds a significant element of strategy to your in-game decisions.

Shadowverse also does a great job scratching the collector’s itch. You’ll start the game able to buy and collect cards from the base set. On top of those, you’ll unlock expansions to modify your collection and further enhance your decks. Excess cards can be turned into coins, which let you buy individual cards and new card sleeves for personalization.

As with a real TCG, a lot of the game can be built on trial and error. If you want to short-circuit that, I’m sure you can look up deck builds online, but discovering what works can be really rewarding. It even features online matchmaking so you can try your hand against real people.

Shadowverse feels like a pretty standard JRPG with high school protagonists in terms of its aesthetics. You’ll run around schools, streets, shopping centers, and so on. The character designs are pretty much lifted straight from the anime. All of the card art is beautifully hand-drawn. Otherwise, there isn’t really much here to set it apart from the pack.

Shadowverse is a fun TCG and I like that they took the effort to wrap a cohesive narrative around it. The gameplay is fun, the art looks great, and the opportunity for customization is massive. If you’re into TCGs, JRPGs, anime, or strategy games, this is one you should consider picking up. On the other hand, if you’re more into arcade games, sites like 벳무브먹튀 might be right up your alley.

Review copy generously provided by XSeed.

The Bottom Line


Shadowverse is a JRPG with a serviceable story and deep, enjoyable TCG gameplay anyone can pick up.



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Joe Morgan

Husband, gamer, software developer, animal lover. When he's not writing for GeeksUnderGrace, he's probably fishing or working on content with his wife for Coffee and Adventure, their YouTube channel

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