Review – Junkworld

I Notice You Haven't Shot Me in the Face!

Overview

Developer Ironhide Game Studio
Publisher Ironhide Game Studio
Genre Tower Defense
Platforms Mobile (reviewed)
Release Date September 22, 2023

“Mobile game review?”
“Is Geeks Under Grace serious?”

I can hear it now (even if we’ve done it before, I’ll continue to assume I’m the only one to make a review for a mobile game). However, with completely optional microtransactions and serious polish, this series transcends other mobile games and has now arrived on Steam and GamePass as well. Ironhide Game Studio is legit, and they deserve a lot more attention. Let’s review their newest installation: Junkworld.

Content Guide

Violence
Yeah, they’ve got it. As a tower defense game, violence is the answer. Players put down towers that use multiple varieties of guns, flamethrowers, and creatures. Enemies can get blown to cartoon chunks when explosives are used, but it’s not gory.

Alcohol / Drug Use
n/a

Sexual Themes|
n/a

Negative Themes
The premise to the story is surrounded by a Mad Max style apocalyptical survival way of life. It has an “Us vs. Them” style setup with no real depth other than just what I wrote, so players can get right to taking out the bad guys bent on wreaking havoc.

Review

Junkworld, the latest mobile video game creation by Ironhide Game Studio, is proof of their pledge to delivering top-notch gaming experiences. Ironhide has built a reputation for delivering addictive and finely-tuned gameplay mechanics in their previous titles, and Junkworld is no exception. The game introduces a fresh take on the tower defense genre. What sets the new game apart from its siblings is the ability to place towers anywhere aside from the enemy paths. Towers normally would upgrade to second, third, and fourth tier, but in Junkworld, the towers level up, like the heroes do. This leaves the hassle of which tower to level up during enemy waves, but this also means that the difficulty of the waves are increased like never before. Fortunately, the towers all come with a special ability; once enough eliminations accumulate per tower, a yellow arrow flashes above them, indicating they can unleash temporary uber destruction.

The balance between defense planning and real-time action is superbly executed. Each level is a dynamic battlefield where waves of junker enemies force you to adapt and strategize on the fly. This refined gameplay keeps players engaged and on their toes throughout the entire experience. Junkworld pays homage to what has made Ironhide Game Studio’s games. The game is loaded with references, from clever nods to pop culture to the signature humor that has become a trademark of the studio. The witty dialogue and quirky characters add charm and personality to the game’s post-apocalyptic world. As an example, the first map has a van that will pop out a cartoon Bryan Cranston in a yellow suit (That’s Breaking Bad for my homeschool friends).

Ironhide has always excelled in delivering eye-catching visuals, and Junkworld is no exception. The game’s hand-drawn art style is a feast for the eyes, with every detail meticulously crafted. The post-apocalyptic setting comes to life through vibrant colors and imaginative character design. It’s a visual treat that enhances the overall gaming experience.

Microtransactions
One of the hallmarks of Ironhide Game Studio’s games is their consumer-friendly approach to microtransactions. In Junkworld, while a microtransaction shop exists, it is by no means necessary for game completion. The game is entirely playable and enjoyable without spending a dime. Microtransactions are primarily cosmetic or provide a convenient shortcut, allowing players to support the developer without feeling pressured to spend excessively.

Unlockable heroes and tactics are another aspect that keeps players coming back for more. Junkworld offers a wide array of heroes, towers, and gadgets to unlock as you progress through the game. These unlockable heroes and tactic cards add depth and replay value, encouraging players to experiment with different strategies and combinations. Players may find a combination that only they have that breaks the game.

To cater to players seeking a greater challenge, Junkworld offers multiple difficulty levels. Whether you’re a tower defense novice or a seasoned strategist, you can tailor the game’s difficulty to your liking. Harder difficulties not only test your strategic prowess but also provide additional incentives and rewards for conquering tougher challenges. Missions are back, but given their own separate menu, which feels like a bonus added on to the game, and not a requirement to fully complete a level.

The developer’s mastery of the tower defense genre really shines in this game. With refined gameplay mechanics, faithful core elements, and popping visual art, Junkworld is a mobile game that stands tall among its peers. It’s not just a game; it’s an experience that will keep you coming back for more junker-blasting, scrap-collecting fun. If you’re a fan of tower defense games or just looking for an engaging and visually stunning mobile experience, Junkworld is an absolute must-play.


The Bottom Line

 

It's more of Ironhide doing what they're so blessed at doing.

 

9

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Johnathan Floyd

Writer, Editor, President, and overall complete goofball.

3 Comments

  1. Stripe Shirt on October 30, 2023 at 6:47 pm

    Looks fun. I’m glad there are still mobile game studios that don’t try to manipulate people into using microtransactions. Also, even if it is a mobile game, I’m happy it’s still a video game review. It seems like it is mostly just board games and books with the occasional movie here now, so thank you for this and GOD bless.

    • Salvation and Shenanigans on October 31, 2023 at 1:25 pm

      Hey! Thank you so much for taking time to comment! It’s true, our site is hardcore on books, and tabletop, but in fact our biggest team is in the video game dept. It just takes longer to get those reviews done. Stay with us, and check in often!

      • Stripe Shirt on October 31, 2023 at 10:32 pm

        Thank you for your response. I apologize, I did not consider the length of time it would take to properly review a video game when I should have. Thank you for everything you do.

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