Review – Ereban: Shadow Legacy

Doesn't Give a Shadow of a Doubt


Developer Baby Robot Games
Publisher Baby Robot Games
Genre stealth action
Platforms PC (reviewed)
Release Date April 10, 2024

The email caught my attention when it said Assassins Creed meets Splatoon. I had to figure out how a comparison like that could work. What I found was possibly a hidden gem worth mentioning in my social circles. Ereban: Shadow Legacy attempts to let players control a shadow merger, in a world built around this mechanic. I’ll give a taste of the experience in this review to let players decide if this game should come into the light, or dwell in the shadows… 

Content Guide


Players control Ayana, the last Ereban, who fuses into the shadows to sneak around her enemies. She attacks with a blade against robot menaces. Though the take downs are brutal, the sparks and hunks of metal are nowhere near as disturbing as human deaths.


There’s uses of words such as d***, and b******, but nothing huge like in mature games.

Negative themes

The battle against a large corporation that controls the world is a theme becoming too often these days. So as we slide into our inevitable demise of big corporations controlling everything, we can see how things would be different if some of us could turn into shadows.


The team Baby Robot Games is a young indie developer from Spain. Ereban is their first game, and already they’ve made a game with exceptional moments worth experiencing.

But, let’s talk about some other things first. The opening moments are a mixed bag of emotions for me. From the moment things started, I could see where it was going, but that still didn’t hold Baby Robot back from executing it well. The linear hallway may have led me to my only objective without any exploring, I was offered the chance to speak with every NPC. 

My first positive for Ereban was with the voice acting. Hot dog, is it good. The main protagonist does a great job being this lone warrior lost in the biggest plot of her life. Genuine dialogue moments I openly laughed at, and others I paid close attention to. Even the rigmarole of game direction, and exposition weren’t so bad with a very decent delivery.

Ereban was almost just as pleasing to look at as well. The graphic quality I liken to the 360/PS3 era, but with smooth frame rates. What isn’t smooth is the character models sometimes. Players will encounter that occasional hiccup of an object passing through another object in a cutscene. It’s not enough to take away from the moment. I have yet to encounter anything game breaking, or glitching that ruined my time.

That’s because Ereban has solid controls. Whether it be menu navigation or melding into shadow, the game plays great. When I realized what I was playing, I told myself I want to try and play this as aggressively as possible. To my happiness, the game holds up. What does it hold up though?

Shadow bending! 

Ha ha, but for real, the main mechanic of this game brings me delight, and adds something to the stealth genre like I haven’t seen before.  There’s a couple games out there where characters are a shadow, Shady Part of Me, Aragami, and Contrast are ones that come to mind. Though I haven’t messed with Aragami, I can say that the others offer a unique challenge, but not close to Ereban. Contrast was closest, given the ability to just jump into a shadow, but that mechanic had hiccups.

Ereban is a smooth performance. The levels are intricate in light placement but make it appear naturally. Shadow melding let’s players pass under doors and fences, climb on walls, pass behind enemies, and traverse nearly anything in shadow. The versatility of this skill really is impressive. This meant that all levels following the prologue can be solved a multitude of ways, similar to many stealth action games. If I can use the oversaturated phrase, “it really make you feel like Spider-Man,” except this makes players feel like Shadow-Woman.

The combat brings me back to my mixed bag of emotions. So far my experience has been interesting. On one hand, its a very simplified combat gameplay: sneak up and stab. The robots go down in one hit. But at the same time, so does Ayana . Every time I was caught, I was captured, and knocked out. I see this as a problem, because there’s an in-game meter just for getting caught. I haven’t figured out if there’s a way to escape, or if I’m just that bad. We’ll have to talk about that down in the comments!

At the end of every mission, players get a rating based on certain criteria. What is different from any other end of mission rating is the morality meter. Was Ayana passive? Neutral? Aggressive? The game watches what players do. This puzzled me, so I had to look it up.

There are multiple endings!

I love when a creator puts extra time into a game and makes more than one way to finish based on gameplay. I give Baby Robot Games massive kudos for that, and I can’t wait to see how my natural play through results in whichever ending I receive.

As for this review ending, I say that Ereban is worth checking out. Between the voice acting, characters, and the controls of the shadow mechanic, it’ll be easy to overlook what little hiccups there are that can be improved upon. Players will always enjoy a solid foundational game, than a shaky bug filled name brand game.

The Bottom Line


It's a very good indie game for a debut title.



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Johnathan Floyd

Writer, Editor, President, and overall complete goofball.

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