Review: Dark Quest 2

Developer: Brain Seal Entertainment

Publisher: Brain Seal Entertainment

Platforms: PC (reviewed), PS4, Xbox One, Nintendo Switch

Genre: RPG

Rating: T for Teen

Price: $7.99

Dark Quest 2 is a turn-based RPG developed by Brain Seal Entertainment. Inspired by the 1980s board game Hero Quest, Dark Quest 2 uses an isometric approach to its turn-based combat system. With a hand-drawn high-fantasy aesthetic appearance, does Dark Quest 2 have what it takes to stand out from the crowd? Or should it be left to rot in the darkest pit imaginable?

Content Warning

Violence: There is cartoon fantasy violence with some minimal blood splatters.

Spiritual Content: Magic spells and elements of occultist rituals found throughout. One of the characters you can unlock is a Dark Monk who uses dark magic against enemies.


Embark on an epic quest to defeat the unimaginable horrors lurking in the dungeons. Use skill to defeat your foes in strategic turn-based combat. Recruit new heroes from your town base and upgrade them with better, more powerful gear and skills. But be warned: careless actions will be punished in losing your party members.

Wait a minute, this is describing Darkest Dungeon, a game we recently played for “GUG Plays.” In fact, now that I think about it, Dark Quest 2 feels eerily similar to Darkest Dungeon—almost too similar.

Most of your time spent in Dark Quest 2 is crawling through dungeons in turn-based combat. You can choose between five different classes to form a party of three characters each with their own abilities that can be upgraded at your home base. None of these characters have a personality; they’re generic knights, wizards, and barbarians that you see in a lot of other RPGs fighting against orcs and goblins. Not that every game needs unique characters, but we’ve seen knights and wizards fighting orcs and goblins in countless other games.

As you progress further through the game, the dungeons do get longer and more challenging, and you are able to recruit new heroes at your town hub area. But there’s also a lot of randomness and hidden dice rolls that feel just downright unfair. Occasionally, you run across Skulls of Fate in the dungeons, but you can probably refer to these as random number generators. These either work in favor by killing an enemy for you, but, more often than not, they will screw over one of your characters. When your characters do get axed off, there’s no real penalty for it; you can easily revive them by paying a bit of gold. There are no stakes to the supposed challenge, so why bother trying in the first place?

Funny thing is if Dark Quest 2 was a mobile title, I could see myself getting some enjoyment out of it. The quests are bite-size and only take a few minutes each to complete. It could be fun in short bursts playing it on the phone while on the bus. Perhaps the Nintendo Switch port has the advantage on this point. Would I want to kick back on the couch and play this for hours on end? Not really.

I feel a sense of indifference towards Dark Quest 2. I can’t really say that it’s good, but then again, it’s a decent game. This is one of the most generic, most boring games I’ve ever played. It feels average at best, only saved by the production design for a potentially good portable title.

Code generously provided by Brain Seal Entertainment.

The Bottom Line



Luke Manning

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