Cologne is a racing game that puts you in a futuristic racing league attempting to colonize planets with the power of winning races (that's where the name comes in). Races take place in long cylindrical tubes filled with power-ups, obstacles, and barriers that the player must navigate with lightning reflexes or risk crashing headlong into a wall. As you complete and hopefully win races, you'll be able to upgrade and customize your vehicle and avatar.
-Racing in futuristic tube tracks on different planets
-Obstacles and power-ups on all the tracks
-3 different race modes, 28 tracks, 8 planets
-Customization and upgrades for your vehicle and avatar
-Online mode included as well
OS: Windows 7/8.1/10
Processor: AMD FX™ 6300
Memory: 4 GB RAM
Graphics: NVIDIA GeForce GTX 660
DirectX: Version 10
Storage: 2 GB available space
January 1, 2018
Developer: Nhneno Games
Publisher: Unlisted (Nhneo Games)
Cologne is a racing game from indie Developer Nhneno Games who prior to this release have worked on the mobile platform. Cologne takes several good ideas from other properties, but unfortunately they don’t ever combine into a cohesive game. The game may be about the future of racing and colonizing new worlds, but there isn’t anything new to see here.
Players will race in fast-paced settings that make crashing nearly inevitable at some point. No damage or injuries are ever depicted onscreen, however.
Cologne is a futuristic racer that imagines a universe where humanity has left earth and spread to nearby planets, many with uninhabitable conditions. Mankind’s undying need for sport results in the unique racing style in Cologne. Tube tracks snake across the sky and protect racers from the harsh outside elements, but they are also filled with obstacles and power-ups to keep things interesting. It’s a little bit TRON and a little bit S.T.U.N. Runner, but the sum of it’s parts don’t make a complete good game. Kind of like it’s title, (Cologne was supposed to include a story mode where you colonized different planets by winning races) it doesn’t fully work out or make sense.
Cologne has three different race types: track, sprint, and drag. Track is a normal race with laps. Sprint sees you taking a one-way trip through a winding course, and drag is a straight shot with obstacles and a shifting mechanic that isn’t present in the other two modes (it reminded me of NFS: Underground). No matter which mode you try, you’re in for a race requiring twitch-reflexes and a lot of patience. Some of the “easy” tracks aren’t too bad, but they still contain turns and obstacles that you’ll either have to memorize the position of, or have precognitive abilities to avoid. Everything is happening so fast, especially if you hit a boost power-up or use your “burner” for a bump in speed, that you’re going to hit something. It’s just a fact.
If the game felt balanced and fun this would be a small gripe. Some games are hard; that’s not an insurmountable obstacle. But pair this difficulty with the flaws present in Cologne and it becomes a chore.
Usually when you run into an object, the race comes to a halt and you may even be sent backwards a small distance from the impact. About one-third of the time, I ran into a bug where the game clipped me outside of the race course, spinning into a blurry infinity. It didn’t crash the whole game, but made it so I had to restart the current race, losing any progress. For a game where players will be crashing often, this is far too often to have this happen. To add insult to injury, I realized a couple hours in that the opposing racers don’t swerve to avoid the early obstacles in Cologne—they clip right through them. Additionally, for some reason, the A.I. jumps up to top speed almost immediately, whereas you slowly creep off the start line.
There is some fun to be had in Cologne, it’s just hard to get to due to the flaws. A few different times I started to “get” the pattern and see how things related and were coming up the track at me. When you drive for 20-30 seconds at top speed and manage to miss all the obstacles, you start to feel pretty good. It doesn’t last. And sadly, I noticed the faster you’re going, the more likely you’ll get the clipping error on crashing, especially if you’re boosting or using your “burner.”
I also want to mention the customization and multiplayer options in Cologne. I only have a small mention to offer in regard to multiplayer, since no one was ever online to be able to play with. All I can say is that it exists. Customization lets you change the color of your vehicles and rename your player. Cologne lets you take your race winnings and upgrade your vehicle in three different categories: fuel, health, and steering. Even after getting a few credits, which is hard to do, it doesn’t really seem to change the gameplay. I never ran out of fuel or crashed and was unable to finish because of damage.
All of these parts put together make Cologne feel unfair, not just difficult. It references and reminds me of several different racing games, but never does any of these homages justice. It just feels like certain ideas or mechanics were cherry-picked from better franchises, and never came together as a single cohesive game. At it’s best, Cologne can be an exhilarating thrill ride with amazing near-misses and brushes with death as you hurtle through a racing tube on a far-flung alien world. But more likely, it’s a frustrating exercise in patience as you come in last place most of the time, having hit 3-4 obstacles and maybe reset the whole race once or twice.
Review code generously provided by Novy Unlimited.
+ Fast-paced racing action
+ Power-ups on the track help keep things interesting
+ 360 degree inclines at all times (a tube) make it impossible to fall off the track
- The A.I. Cheats
- Low replay value
- Sometimes crashing will require the race to be reset
- Surviving some courses at top speed requires near-precognitive reflexes