Review – Bright Memory: Infinite

Michael Bay Meets Back to the Future


Developer FYQD Studio
Publisher Playism
Genre First Person Shooter
Platforms PC, Switch, Xbox Series X | S, PlayStation 5 (Reviewed)
Release Date July 22, 2022

One look at a trailer for Bright Memory: Infinite will tell you two things. First, it’s graphically impressive. Second, they clearly didn’t have a large budget for voice talent. Now that I’ve had hands-on time with it, I’m happy to say Bright Memory: Infinite is a fun, albeit quick, gaming experience despite its flaws.

Content Guide

Spiritual Content: There are what appear to be deified humans and demons.

Violence: The game features blood and gore ranging from gunshot wounds to body parts being severed by blades.

Sexual Content: There is no explicit sexual content in Bright Memory: Infinite, though it did feel like the game wanted to suggest Shelia was alluring at times.

Drugs and Alcohol: There are no drugs or alcohol.

Language/Crude Humor: There are a few instances of foul language used in Bright Memory: Infinite including D*** and B****.


On a night full of celebration, Shelia is called to suit in and get straight to the mission. The SRO super agent arrives to discover a black hole has emerged in the sky and is causing problems. On top of that, intel suggests a top general for the SAI, a military organization, is making his way to the same location to acquire an ancient power.

The story is enough to keep driving the action forward, but it will not win any awards. There are some goofy, fun setpiece moments in the game but as strange as it feels to say, this story has been done before. A scientist-adjacent hero must stop a military group from acquiring ancient power that would almost certainly be used for evil. It does make for an enjoyable ride though.

The game plays like your average first-person shooter with a few extra mechanics mixed in. You’ll get a handful of guns as you play, each with a powerful alternate firing mode. Shelia can use psychokinesis to pull enemies to her as well. In my opinion, the real star of the show is Shelia’s sword. It’s fast, it hits hard, and upgrading it will let you take out foes from distance.

Speaking of upgrades, Bright Memory: Infinite features an upgradeable skill tree that will let you unlock and upgrade abilities for your sword, firearms, and more. As you play through the story (which can be finished in less than two hours), you’ll come across relics that can be spent on this upgrade tree. It provides a sense of personal growth over the short campaign and genuinely helps you feel like you’re getting more powerful.

Shelia has a handful of movement options, too. On top of your standard movement and jumping, she can also slide, double jump, and wall-run. There’s also a grappling hook that lets you maneuver wide expanses.

The gameplay itself feels pretty good. Movement is snappy and the gunplay feels good. I do have a few problems with how Bright Memory plays, however. The wall-running doesn’t really feel like it engages properly every time. I only died a handful of times in my first playthrough but almost all of those were to failed wall jumps. There’s a stealth sequence in the game that feels a bit hamfisted, too, with each assassination triggering an animation that usually just felt like it lacked the *OOMPH* I expected. The game also feels quite generous with aim-assist on the PlayStation 5 version of the game (not that that’s a bad thing).

I’ll hand it to FYQD Studio. Minus some minor animation oddities, the game looks fantastic. The setting is gorgeous, the enemies are neat and I appreciated the variety we got in such a short span. There were a couple of times I saw what looked like Halo pelicans and other familiar sci-fi character models. Beyond that, I thought the idea of modern soldiers, ancient soldiers, and ancient deities all mixed into the same wild story worked well together. The game’s voice acting is a completely different barrel of monkeys. While Shelia’s voice acting felt passable, most of the other VO felt rigid and uninspired.

Bright Memory: Infinite is a short game. You’ll finish a single playthrough in less than two hours. What’s there thematically felt a little scattershot but, blast it, it was a pretty fun experience! It was almost like a goofy Michael Bay movie. If you’re looking for a couple hours of fun and don’t mind the $20 price tag, Bright Memory: Infinite is fun enough that I’d recommend a playthrough. I’m looking forward to seeing what FYQD Studio does next.

Review copy generously provided by Stride PR.

The Bottom Line


Bright Memory: Infinite is a goofy, fun romp through a wild adventure involving an evil military association, time warping, and ancient gods and demons.



Joe Morgan

Husband, gamer, software developer, animal lover. When he's not writing for GeeksUnderGrace, he's probably fishing or working on content with his wife for Coffee and Adventure, their YouTube channel

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