Review: A Knight’s Quest

Developer: Sky 9 Games

Publisher: Curve Digital

Genre: Action

Platforms: Switch, PlayStation 4, Xbox One, PC

Rating: T (Teen)

Price: $24.99

When I first saw footage of A Knight’s Quest, I was immediately drawn in by the art style and gameplay footage. The game looked like a promising Legend of Zelda clone with beautiful visuals and a light-hearted sense of humor. With bated breath, I took up arms and set out to save the world. Is this a quest worthy of your time and money, though?

Content Guide

Spiritual Content: There are undead monsters and creatures that exhibit magical abilities. There are big, bad, evil foes that need to be defeated.

Violence: The violence in A Knight’s Quest is family-friendly. You swing various weapons and, when you beat enemies, they collapse, occasionally leaving coins and other items behind.

Language/Crude Humor: I was actually surprised to see some foul language used in A Knight’s Quest, and it happened rather quickly. Expect lighter curse words like D*** and H*** to occasionally appear in dialog.

Positive Themes: Rusty and his cohort are here to save the world, but they do it with a welcome sense of humor. Yes, there’s some foul language here and there, but the writing is surprisingly self-aware and chuckle-worthy.


The story revolves around Rusty, our goofy good-guy with headphones, red hair, and perpetual smirk. The goofball accidentally triggers the apocalypse and it’s on him to make it right. Wielded by great heroes, three powerful weapons are the only thing that can help save the world. Unfortunately, all three of the heroes are incapacitated. It’s a good thing our hapless hero is worthy enough to use them without being destroyed!

The storytelling is lighthearted fantasy fare. The game features some fun characters and, though the minute-to-minute story beats are rarely captivating, it’s still an enjoyable romp. Combine that with some genuinely funny fourth-wall-breaking humor and there’s a tale here everyone can enjoy (or, at least, largely ignore). 

At its heart, A Knight’s Quest plays a bit like a rudimentary Legend of Zelda game. You unlock the major weapons in dungeons with different themed settings, from ice to fire to jungle and more. There are some clever puzzles in fairly well-designed dungeons you’ll enjoy sorting through. You can even cast different elemental spells to help with your puzzle solving or to de-shield enemies.

The combat is one of my major gripes with A Knight’s Quest, though. Striking enemies (or being hit) feels like it lacks any real sense of feedback. With the exception of bosses, there’s no indication of enemy health. You’ll typically just jump in, beat on something until it collapses (for which I missed the cues several times despite knowing what to look for), then roll out of the way and reset. I do like the game’s use of what is effectively LoZ’s Z-Targeting mechanic. Timing dodges and counters at the right time triggers a pretty slick slow motion camera effect. By and large, though, combat lacks any sort of satisfaction outside of boss battles.

In terms of platforming and world traversal, the jumps feel nice and floaty. The game, at least on Switch, has some common bugs that are a bit frustrating. From clipping on ledges to falling through the world to randomly falling off of rails I’m grinding on, getting around can be a frustrating chore. 

Artistically, A Knight’s Quest is a fun, lighthearted looking game. It feels a bit like a 3-D Saturday morning cartoon with it’s oddly proportioned people and wacky styles. The variety of environments is always welcome, too. It’s worth noting, however, that on Switch environments can occasionally feel washed-out or may suffer from issues with draw distance.

The game’s soundtrack is surprisingly remarkable. I loved listening to the tunes for nearly every environment I was in. They really are well written, well performed numbers that feel like they would be at home with any major Triple A fantasy game.

A Knight’s Quest is an entertaining, colorful, amusing game with some interesting dungeons. It features a fantastic soundtrack and some laugh-out-loud moments. Unfortunately, the combat feels a bit anemic and the world has its fair share of bugs. If you’re looking for a Zelda-like, though, there’s definitely fun to be had here.

Review copy generously provided by HomeRun PR.

The Bottom Line



Joe Morgan

Husband, gamer, software developer, animal lover. When he's not writing for GeeksUnderGrace, he's probably fishing or working on content with his wife for Coffee and Adventure, their YouTube channel

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