The original Mirror’s Edge released in 2008, which means that it is nearly a decade old. It has received a mostly postivite reception since then, but did have a few flaws like most video games. With Mirror’s Edge: Catalyst, it seems that DICE aims to deliver the Mirror’s Edge that fans want. It has been so long since I have played the first one that I can’t exactly remember the basic plot of the original off the top of my head. However, I know that one of the complaints of the first game is that fans wanted more background on the character of Faith and the universe in which we are running our hearts out. From my experience in the closed beta. I feel that DICE has definitely given us a solid story-driven narrative that will keep us running.
The reason DICE has encouraged people to do so is that a huge feature of this game includes is focused on user generated content. After you finish the few story missions they open up for you to create something which is called a BeatLE, a location signal. Putting it in a hard to reach location will have others trying to get there. When finding them, player names will go onto a list along with the date showing all the players who picked it up. You can also create time trials to challenge other players and friends by simply running a path and placing checkpoints as you go. I definitely ate up around two hours making my own and running other players’ time trials which were basically found around the map similar to how the UGC was done in Infamous 2.
I am curious to see how far this feature will go due to some of the other side missions I played. I did some delivery missions which were time limited. One of the mission types that intrigued me is called a Dash. In this mission type the are red guidelines which work like large turn arrows you might find in a racing game, and these guide you to your destination in a very subtle way. The player has what is called runner vision, this basically guides you on a path to your destination, but it becomes limited when running a Dash. This mission type encourages players to follow the general path, but also to possibly discover the quickest possible way there. I am curious to find out if this mission type will be made available for user generated content.
One of the best ways DICE has improved on the formula of Mirror’s Edge is the combat. In the original, combat was more of an evasive tactic, and I’m sure players will remember how much of a side note it was. Now you can take on groups of enemies if you choose to do so. There are light and heavy attacks you can use to your advantage along with an evasive dodge that helps you get around an enemy in order to give him a good kick and possibly knock him into one of his friends. Fighting groups of enemies is still not encouraged, but I did go and pick a fight with a few squads during my runs.
I should also mention that you do have unlockable abilities this time around. When started the game I was concerned that the ability to roll out of those rough landings was missing, but it didn’t take long for me to discover that was a skill in which I could earn. The upgrades are within three categories which help upgrade your running abilities, combat, and gear. Gear has more to do with things like runner vision while the other two are pretty obvious.
Not long before the beta was released did DICE announce that Mirror’s Edge: Catalyst will be delayed until June, I am thankful or this because I am now super excited to check this one out. Not that I wasn’t in the first place, but there was just way too much releasing in May for me to get to it then. If this preview gives you a craving for some hardcore parkuor the original is available on Steam for $20 and is backwards compatible on Xbox One and can be purchased in the marketplace for the low price of $15. If this also raises your curiosity on the franchise or you haven’t had the chance to play it, be sure to check out our official review.
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