GUG Presents: The Legend of Zelda Breath of the Wild
Woken from a 100-year slumber, Link must explore the wilds to regain his lost memories and save Hyrule.
- Discover a world as never before seen: by making your own path, choices, and consequences
- Ingenuity is the key to survival: find multiple solutions to tons of dynamic puzzles
- Surprises hide around every corner: scavenge weapons, armor, plants, animals, and more
- Live off the land: find weapons and armor, cook food, and brew elixirs
- Utilize special technology: the in-game Sheikah Slate controls objects and enemies in fun ways
- Gear up: many weapons and armor have unique stats, resistances, effects, and durability.
- Shrines offer hundreds of clever challenges even veterans won't see coming
For speed runners, about one hour.
For you? FOREVER! FOREVER! FOREVER! FOR-EV-ER!
March 3, 2017
Nintendo Switch, Wii U
The Legend of Zelda: Breath of the Wild is not only one of the best open world games of our time, but it may also be the best LoZ game Nintendo has ever made. While OOT will forever be a classic, Nintendo has combined elements of other major open world titles like Skyrim and Dark Souls to make one of the toughest and most interesting LoZ games yet. My favorite feature in Breath of the Wild is the way in which you discover things, such as the horses you can tame and the hidden boss monsters to fight. This gives credence to players to really explore the entirety of the in game map to make sure they don’t miss anything.
For the first time in the series, we get fully voiced cut scenes, though Link himself is still mostly mute. However, there were some problems with minor stuttering and hiccups in some of the more crazy battles with multiple enemies, and I hate that almost every powerful weapon breaks after two or three good hits when swung at enemies that feel like damage sponges.
The fact that lightning attacks make me drop my shield and/or weapon, leaving me defenseless is one of the most annoying things I have experienced in gaming in some time. There is armor that can be found to offset this, but for most players, it will be a while before they benefit. While I played Breath of the Wild on the Nintendo Switch, the game seems to run just as well on Wii U according to those I have talked to who purchased it on Nintendo’s previous console. Whichever platform you decide to purchase the game for, if you are a LoZ fan or if you always find it in your heart to support Nintendo, then Breath of the Wild makes the case for why Nintendo will never go down without a fight a
The Legend of Zelda: Breath of the Wild is an awesome game. I do not mean “awesome” as in the game is “really cool.” I mean it in the sense that the game is awe-inspiring. As I stand on the edge of the plateau, I look around at the land of Hyrule. It is both familiar and shockingly new at the same time. Still, I do not have the slightest idea of how big this world really is. The world brings about wonder and admiration in a way that no other LoZ game has been able to so far, but also inspires respect and fear. With the weapon and shield breaking mechanic, the world is a much more dangerous place than previous LoZ games, which, while it can be annoying, it adds a fun challenge and the ability to collect many more weapons than in previous games. Many of the conversations that I have with my friends are peppered with the phase “I never even thought of it that way!” Thus, not only is the game awe inspiring, but it also demands creativity. Previous games included problem solving and puzzles, but in Breath of the Wild, there is no one way to do…anything. There are as many ways to play the game as their are players who have it.
If I have to say one thing I dislike about the game, I would choose the music. The music in the game, when it shows up, is phenomenal and salutes songs from other games in a way that compliments the atmosphere and cutscenes. However, there is not nearly enough of it in the game. I would feel much more adventurous if, as I ran across Hyrule field, epic music was playing in the background instead of the occasional single piano melodies that sound more like minigame than travel music.
When I was a kid, and LttP became the first video game I ever completed, I didn’t think anything would come close to that experience. LoZ was the game that shaped my childhood. It was the game that I always went back to. Every new installment in the franchise has been a wonderful, exciting experience, but Breath of the Wild just might be the game to take the number-one spot on my list.
In the quiet of the too-often absence of world music in The Legend of Zelda: Breath of the Wild, “Chariots of Fire” cycles in mind as I scale the mountainside, blue flame ablaze upon my torch. The mysterious glow arouses a furnace outside of a laboratory owned by an ancient scientist-turned child, hers being a fascinating story I stumbled upon after ascending the stairs of the lab in frustration, failing to find a sunshroom to photograph in the lab’s backyard as the subquest prompted. Nintendo’s newest addition to the LoZ franchise often presents scenarios such as this: if a thing cannot be done, two more equally or exceedingly riveting things that can, are discovered.
Facing directly southward, I spy a shrine on the edge of a cliff, and mark it with a beam of cyan light from heaven—or least it looks this way from my Sheikah Slate. I hasten around bends and twists upon the back of Amy, a horse named after my daughter’s American Girl mare, toward the somewhat arbitrarily-placed marker on my map, for this area had yet be properly charted upon my map because I would ascend the associated tower for that area on my way to the aforementioned shrine. Unfortunately, I take a wrong turn, and wind up in a cave where a MASSIVE bad guy slumbers. I crouch to sneak, afraid to wake him, but greed was my courage; I was not too afraid to blow up all of the ore deposits in that cave and collecting their fragments before departing, chuckling at either the absurdness the deep torpor, or the generosity of the developers in the programming of his “alert” detection.
This dead end does not end my quest. I circle the cave to west, and begin my climb. Up, up, up the side of the mountain I rise, trivializing my previous “scaling” of a mountain to deliver the blue flame. Now, I am now bouldering, taking frequent breaks where I can without slipping to recover my meager stamina. A short run through a pasture precedes my arrival at the shrine. I descend the elevator, and am met with what is called “A Moderate Test of Strength.” Cool. A fight. But once I figure out how to not get OHKO’d from its spinning attack, I break all of my weapons upon the guardian’s crown. I loose an exacerbated sigh in response to this weapon degradation mechanic, and I suicide to regain my items (ah, the pleasures of autosave), and emerge from the trial. This time, I descend the pasture to raid the nearby skull camp, but those black bokoblins, too, serve me several OHKOs before I retreat back to the shrine, remembering that I spotted another in the sea below. I sail over, only to be met with “A Major Test of Strength.”
I immediately “nope” my way right out of that one.
I mark these shrines with skulls on my map with the purpose of returning when I am worthy. Though defeated, I hold my chin up high. At that time, I still had a half-dozen towers to discover, Impa had yet to tell me about the four Divine Beasts, and I had yet to discover a certain weapon that “seals the darkness.” Aside from grinding shrines for stats which are too much of a reminder of JRPG filler, this game has yet to lose its luster. My goodness, the literal in-game memories, notwithstanding those in formation as my children bare witness to my playthrough, leaves me to conclude that Breath of the Wild may very well be the only title in the series worthy to be called “Legend of Zelda,” for this game reveals more about her burdens than all of the entries combined.
+ Absolutely every single thing you could possibly think of that is not in the Negatives section
- Some framerate drops
- Almost inexcusably sparse soundtrack
- Weapon degradation with no ability to repair
- Would be nice to have a cookbook that saves recipes as they are discovered.