What if there was a video game where the player was tasked in raising one or more monsters to adventure, fight, evolve and maybe even breed them for better, stronger offspring? A game where you could participate in tournaments, undergo trials of endurance, and claw your way into old secrets of the world? A game where you could step into an arena with your friends to butt heads and show who was the better trainer and strategist?
Now what if that game was something other than Pokémon?
Don’t get me wrong, I love Pokémon, and have since the release of the original Red and Blue versions. While I lack the patience to truly enjoy the competitive side of the franchise, I’ve dipped my feet and found it both fun and brilliant. Even if the campaigns have become far too easy for my taste, there’s still a quiver of whimsical delight in finding new Pokémon, forming your teams, running the gauntlet to retrieve the notorious gym badges, and undermining that generation’s rendition of morally one-dimensional criminal organizations—not to mention the other pleasant features strewn around the franchise like building secret bases and grooming Pokémon for stylish showdowns.
One of DMQ’s many appeals is that, like the rest of the Dragon Quest series, the art design was generated by Akira Toriyama, the man responsible for the Dragonball series.
Totally agree with you. Games like Digimon World 1 and Monster Rancher gave me an entirely new perspective on monster hunting/breeding, etc, and was a true refreshment growing up as a kid. Even to this day I can’t stand behind Pokemon because of the boring formula. This is coming from a Pokemon veteran who became BORED OUT OF MY MIND. We need more substance and Digimon is the franchise to do it. Being able to actually breed, take care, feed, talk to, and basically interact with your Digimon in every way is so much more satisfying.