Ten years ago, Bungie announced their intentions to revolutionize gaming in an even more monumental way than Halo ever did. Why wouldn’t the makers of the acclaimed Halo franchise come through on a project that would combine social media, real time events, and a unique multiplayer experience?
Well, simply, because they didn’t.
When Bungie first announced Destiny, they touted a huge universe that would be full of action at all times. They would integrate social media into the game by publishing events just minutes or hours before they took place. They gave the impression that, if you weren’t constantly plugged into the universe in some facet, you would miss out on some huge experiences. Destiny was also to have a unique storyline that would keep gamers captivated for hours, which, as many know, is not the case.
Destiny is a repetitive, first-person dungeon crawler with Halo-esque, online multiplayer. The strike events that take place periodically are few and far between,and set at such a high difficulty level that the novice player cannot jump in and play, leaving you to grind through the game by yourself until you arrive at an acceptable level.
If you do not play Destiny exclusively (read: all the time), it may well take you forever to achieve the true experience. Not to mention that the game doesn’t even truly unlock all its potential until you reach level 20, and then you loot grind to infinity in attempts to reach level 30.
I do suppose if you are the type of gamer who only plays one game at a time, and focus your full attention to said game, then this game could fulfill your desire for achievement. However, the hype that Bungie and Activision put into this game was a complete farce as to what the game really is (that being, a modern Halo/Mass Effect/Borderlands).
Five hundred million dollars were put into the development and advertising on Destiny, and they did make that money back… in hype purchases. Those who weren’t going to buy a PS4 or Xbox One did after being woo’d by the marketing campaigns, but have since put the game down in pursuit of others.
I, personally, know more than a handful of people who bought into the Destiny hype, but are now planning on selling the game or trading it in for another title. I know that hype sells games, and it’s clear that it worked, but if you want to keep the players playing, you have to give more than what Bungie did for Destiny.