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Pragmata: Diana and Faith Like a Child
In Capcom’s Pragmata, Diana approaches life in a way that we as Christians can learn from.
O God Where Art Thou? Part 2: One-Punch Man, Evil, Creation, and God
Our previous conversation left out a key reason why the games we play tend to feature “gods,” but no “God.”
I call it the One-Punch Man problem.
Finding Redemption in a Requiem of Evil
In a world of evil, can there be any thing to gain? Light shining deep in the darkness is what GUG is all about, and the Residents of Evil can tell us about it.
Review— Resident Evil: Requiem
Resident Evil Requiem is the ninth entry in the Resident Evil series. Experience terrifying survival horror that will chill you to your core.
Delayed Gratification and Gratitude in Backlog Golf
Gamification, or the reframing of menial, productive, or necessary tasks into a fun and rewarding “game” experience with points and other typical gaming elements, is a recent development that has increased in popularity, and shows effectiveness in a number of spheres. During my time in hospital chaplaincy, the pediatric units would frequently have “Healthcare Clowns,”…
O God Where Art Thou? Part 1: Say you found yourself in a game-world….
Say you found yourself in that [game] world. How would you speak to them about your belief in God? In a world where they believe all sort of gods and goddesses, good, bad, and eldritch, yet nothing even remotely like the “God” we believe?
