
Bible X is a company out to make history. At Geeks Under Grace our core ethos is that God loves everyone, even geeks. Often that means exploring the intersection between faith and culture. What Bible X is doing, is not merely bridging that gap, but creating a whole new avenue.
Christian video games aren’t really ‘a thing’. There’s been a few lackluser attempts over the years. Usually what ends up happening is that we get some low budget, sloppy education resource.
Bible X is different. They are out to create a video game where players experience the time of Jesus, as if they were actually there. Almost like using a video game as a time machine of sorts. Here’s the exciting bit; it looks spectacular! A quality Christian game that looks and feels good enough to be compared to major franchises. It’s no longer a pipe dream, it’s real.
So in my coversation with Gate Zero, I wanted to pick their brain, understand their motivations and what lead to a project of this epic magnitude, here is what followed;
What was the inspiration behind ‘Gate Zero’? Take our readers back to where this idea originated, where gamers can actually play through Biblical events?
The idea really started with a desire to help young people experience the stories of Jesus in a way that feels alive and relevant. Over time it grew into a bigger “what if.”
What if young people could experience Jesus for themselves inside a video game? What if they could travel back in time, walk the streets of ancient Israel, and see and hear these events with their own eyes?
In addition to reading about the Gospels or hearing them retold, the thought was: what if they could actually be there? That sense of discovery, letting players step into the world of Jesus firsthand, is what inspired Gate Zero.

Do you see ‘Gate Zero’ as evidence that Christians creating art becoming more mainstream?
I think it shows that Christians are beginning to take creative expression more seriously, and that’s a good thing. The greatest story ever told deserves to be communicated in a great and high-quality way.
Christians should absolutely be humble, but not when it comes to investing in the kingdom and bringing a biblical worldview to the next generation in a way that feels close, understandable, and relevant.
So yes, I think Gate Zero is part of a growing movement where Christian creators are stepping forward with confidence, saying: this story matters, and it deserves excellence.
I’m so excited to see the level of quality in this game. In your company bio it says your team worked on Red Dead Redemption, Assassins Creed and Grand Theft Auto, what was it like to go from games like those, to something like Gate Zero? Did the team consider it a big leap for them?
In many ways, it wasn’t a huge leap. Game development is still game development, open worlds, characters, missions, systems and mechanics. The main difference is that this project carries a stronger sense of meaning behind it.
Instead of fictional worlds, we’re working with real history and a message that has had impact for thousands of years. That adds weight and motivation, but the craft itself is familiar.
How will your work in the Christian space be different from other Christian video games?
Our goal has always been to create a great game. Not just an educational product or something that exists only for a niche audience. We care about gameplay, exploration, world-building, and storytelling at a high level, and we want the experience to stand on its own quality.
We’re also committed to strong historical grounding. We work with scholars, dig into archaeology, and try to bring the world of Jesus to life in an authentic way.

Do you feel the Christian video game market is largely untouched?
Absolutely. There’s a huge gap. Gaming is the biggest entertainment industry in the world, and the Christian message has barely entered that space in a meaningful way.
That’s why we felt it was time to try something new, something ambitious. There’s a whole generation that may never pick up a Bible, but they will play games for hours every day. Why not meet them there?
Could Christian video games find a space in casual gaming?
Definitely. Faith-based themes can work in almost any format. Gate Zero is a larger adventure game, but the wider creative space includes mobile, casual, puzzle, and many other genres. As long as the experience is fun and well-made, there’s room for it.
Is your plan to stay an independent development company regardless of success or failure?
Our focus right now is simple: making Gate Zero happen and staying true to the core vision of the game. That’s the main priority.
We’re already working closely with Templar Media, who are helping us bring Gate Zero to players worldwide and make sure the game reaches its full potential. Beyond that, the most important thing is that the project stays aligned with what it was created to be.

Is Gate Zero intended to be Biblically accurate, or like the television series ‘The Chosen’, is this intended to be a more artistic approach to Biblical events?
Biblical accuracy is very important to us, especially when it comes to the teachings of Jesus and the key events of the Gospels. We work closely with scholars and put a lot of effort into historical and cultural research.
At the same time, it’s a video game, players need missions, exploration, characters, and interactive elements. So while the foundation is accurate and well-researched, the player’s journey adds a creative layer on top of that.
Finally, is there anything else you would like to tell our readers?
Just that we’re incredibly grateful for the interest and support surrounding Gate Zero. With more than 500k followers and more than 75 million views in social media before anything has been released this is going to be huge! Whether you’re curious about faith, history, or simply enjoy open-world games, we hope this will be an experience that inspires you and gives you something meaningful to explore.
