Christian Living
Pragmata: Diana and Faith Like a Child
In Capcom’s Pragmata, Diana approaches life in a way that we as Christians can learn from.
Read MoreO God Where Art Thou? Part 2: One-Punch Man, Evil, Creation, and God
Our previous conversation left out a key reason why the games we play tend to feature “gods,” but no “God.”
I call it the One-Punch Man problem.
Read MoreThe Garden & the Grail
Using classic literary tropes, the author debates major criticism about the Fall of Man in Genesis.
Read MoreSpider-Man 2 and Our Inner Venom
We may not have awesome powers, but there’s nothing more superhero-like, than to get up every day and make the right choices. Especially if we haven’t always made the right ones, we can still get up day by day, and choose to be the man or woman God wants us to be.
Read MoreDelayed Gratification and Gratitude in Backlog Golf
Gamification, or the reframing of menial, productive, or necessary tasks into a fun and rewarding “game” experience with points and other typical gaming elements, is a recent development that has increased in popularity, and shows effectiveness in a number of spheres. During my time in hospital chaplaincy, the pediatric units would frequently have “Healthcare Clowns,”…
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