Introduction
Your most recent release is Oceanos, from IELLO. After the huge success of 7 Wonders, how do you design a separate drafting game in the shadow of that mega-hit? What has to stand out for the game to be different enough to avoid comparison to 7 Wonders?
There was recently a large statistical analysis done on almost 500 games of 7 Wonders: Duel. As a designer, how do you try to achieve balance in a game before it is available digitally—meaning that you don’t yet have such large sets of data?
You also recently co-designed Welcome Back to the Dungeon with Masato Uesugi. What makes this version different than Welcome to the Dungeon? To what extent are they compatible?
Samurai Spirits is underrated!
I have some friends that would agree with you for sure!