
Publisher: Wales Interactive
Genre: Horror
Platforms: PS4 (PS VR), Xbox One, PC (Oculus Rift, HTC Vive), Nintendo Switch
Rating: M for Mature
Price: $19.99 (PC, PS4), $12.49 (Xbox One, Switch)
Don’t Knock Twice is a first-person horror game loosely based on the 2016 film of the same name starring Katee Sackhoff. You play as a mother trying to save your estranged daughter from a vengeful, demonic witch called Baba Yaga. As with most horror games and movies these days, you never know if there are true scares to be had.
Content Guide
Violence: You can choose to attack the witch near the end of the game. Blood is seen on impact. Blood is seen a number of times outside of a simply the context of violence.

Spiritual Content: Supernatural forces are the driving force behind the plot. You fight against a witch, who might have been summoned through a pentagram. You find items important to your daughter as a way to use and interact with said pentagram.
Review
Horror is a hard thing to get right. You have to get the atmosphere and characters believable, you have to time the scares on the right beat, and you need to pick a subject that people are truly scared of. All these things must be done correctly so your audience will not feel any safer than the protagonists in their media. Don’t Knock Twice does these things almost correctly.



When the supernatural comes in a horror film, it is usually an urban legend. Given the roots of Don’t Knock Twice in the UK as a movie, I would presume this legend to be much more terrifying to people of London or Wales, where this game was made. Outside of Spirited Away and the John Wick franchise, I had never heard the phrase Baba Yaga used in reference to an urban myth. There would be more fear in me had I known these things beforehand. Old houses can be creepy though, and the game’s setting helps with that.

Things would be more tolerable if you could have the option to move freely and switch between standard and VR like in Skyrim VR. The interaction buttons are strange as well. You have to grab the door and push or pull it open using the right thumbstick instead of just moving to open it. When having items equipped, you will occasionally drop what you are trying to use because the buttons are mapped differently than every other first-person game out there. Most of the controls themselves are not even explained to you when you play in VR.
All of these things could have been better implemented. The horror itself is nearly there, but the asinine controls, mediocre VR use, and lack of an explained backstory or lore hold Don’t Knock Twice back. There could be a fantastic horror experience somewhere under all the junk, but the pieces just can’t find a way to fit perfectly together and end up a jumbled up mess.
Review code generously provided by Wonacott Communications.
The Bottom Line
There is a great horror experience somewhere here; it is just under metric tons of bad design choices. Don't Knock Twice is not worth knocking for.
